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No other things...
Ah doesn't matter. |
I supose the answer is "yes", but, have you instaled the patch on a clean install?
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That's not what I meant... :88) :damn:
:-j Like Xabba said, doesn't matter... But the subs should be much more nimble between 250-0 ft going up and down. |
Mhm...but how couldn't the beta team find out all these things?... :-?
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I have the same problem with the speed settings for the OHP FFG. It seems almost random what speed you get. I did a clean install of BETA 1.3 over a clean install of 1.00 on a new machine. No mods ever applied. Oh, well. It'll just take them a couple more days to find and fix the bug... I'm glad they gave us a chance to find this one.
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This is a beta patch guys.
So don't get all het up yet. Use your imagination and find a way around it. Annoying, yes a killer no. I can't say more. Sorry. |
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The problem with FFG speed may be caused by fix of acceleration bug. In 1.01 subs were accelerating too fast and changes in thrust profiles had no effect. After the bug is fixed acceleration is reduced to more realistic values (for subs) and maybe too low for FFG (which accelerated almost right in 1.01) but this is no problem because now platform acceleration can be adjusted at will by changes in thrust profiles, so FFG can be fixed easily. FFGs propulsion seems to be little too "weak" now so it even don't reach set speed at rough seas, when ordered flank in Nth Atlantic Convoy the highest number I've seen was 23kts and 24 for a second. But can real FFG achieve it's max speed in rough seas ? Maybe not ?
But try the Seikan Tunnel mission, with calm sea, and speed settings seem to be all right now, and ship is again capable of 29kts too. Anyway, the FFG too slow acceleration and too "weak" propulsion can be easily fixed without any more game engine changes, only by adjusting it's database thrust profile! :up: The change of FFGs propeller diameter to the right value of 5 meters is more than enaugh for that :) |
I know my ship (175' buoy tender) is slower in rough weather. We set the throttles for shaft rotations and hope for the best, some days we get 12kts rough days we get 10kts. It seems to me that if thats whst DW's model is reproducing them its very realistic. Otherwise all else is fine on my end.
Krasch |
Just as Amizaur has said, increasing the prop. diameter for the FFG from 3 to 5 does in fact fix this problem. :up:
If SCS doesn't resolve this, we will for LWAMI 3.0, no problem at all there! :rock: :arrgh!: |
Fixed my screen darkness In my INI file gamma the was no value set.
So I set it to Gamma ".89" Kilo screens look ok now :D Thank's OKO for the info on possible setting's. used your setting. Lane :D |
Xabberus/a/um :- :lol:
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Was it just a display - you 'ole teaser ? :rotfl: :-j |
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The problem with the way it is now is that the FFG loses too much speed on turns and in even moderate seas.
The OHP is like a little hotrod roadster, it shouldn't be nearly as depenant on ocean conditions as some other vessles, due to its streamlined hull and high power to weight ratio. I would think that it is capable of reaching top speeds in all but very high seas. |
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