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-   -   visibility mod RUB/Beery-water compatible updated (https://www.subsim.com/radioroom/showthread.php?t=84591)

Jungman 09-20-05 08:25 PM

Quote:

just removed the sensors.dat file from the mod.
I had strange results when using it (could not lock on targets any more, much to late spottings)

Here is a new link, nothing changed, exept the sensors.dat file isn´t in any more.
It makes a huge difference on what Mod you are using it on. It was made using the stock RuB 1.43 Sensors.dat. The crew visual spotting is set for 8 km precise, and 20 km maximum range.

All I did was change the maximum range from 20 km to 16 km per request from Rulle34. It should not affect targeting. Simple change.

Quote:

...much too late spottings
By modifing the sensors.cfg that 4 km difference can really show up as strange -not spotting- behaviour. It is a careful balance between Sensors.cfg (modifiers) and Sensors.dat (max range) to get a half decent Day and Night time spotting as much as the game allows.

If you want Clear Water you must use the Scene.dat modified by me called that. Ortega's Vis Mod has it set murky, I made one in that thread that puts the clarity back to default.

"lbhskier37 wrote:
Does this mod affect radar or anything? Does radar work to detect things if they are in spotting distance?"

That is a problem. If the target is within the spotting distance visually, you will never get a passive RWR warning. You will get a RWR warning in fog.

Regular active radar on you sub works fine though.

Gammel 09-21-05 04:02 AM

Thanks very much for your exlainations again, Jungman.

You see, lbhskier37? This is the right person to ask about that sensor stuff. :)

And of course Jungman is right. The scene.dat by M. Ortega has also limited visibility compared to the stock one.


I´ll do further testings with the 16KM sensors.dat, biggest problem was for me that i lost the lock on target after few seconds.
I guess your´re right that file reacts different with altered sensors.cfg settings.

I still believe is just a matter of finding good values for that file to get more realistic detection ranges. Unfortunately there is this strange randomness when your crew spots. Last night they spotted a fishingboat at 19000 m (!)

Anyone knows what the settings in the Sim.cfg file are for? Are they for ai-controlled vessels only?

edit: any comments on the new nightsky color?

Thank you for hosting the mod, terrapin :up:

Jungman 09-21-05 04:52 AM

Quote:

biggest problem was for me that i lost the lock on target after few seconds
That is correct. RuB precise range is set for only 8 km. Anything beyond that will not stay 'locked on'.

Similiar to the periscope range precise is only about 5km.

If you want to lock on a target further away, then increase the precise range to a greater number, say 12 km or even 16 km.

Ortega had it set for 17.0 km precise, and 17.5 km maximum.

Default game was 8 km for both settings.


Quote:

what the settings in the Sim.cfg file are for? Are they for ai-controlled vessels only?
Yes.

rulle34 09-21-05 05:34 AM

Quote:

Originally Posted by Jungman
Quote:

biggest problem was for me that i lost the lock on target after few seconds
That is correct. RuB precise range is set for only 8 km. Anything beyond that will not stay 'locked on'.

Similiar to the periscope range precise is only about 5km.

If you want to lock on a target further away, then increase the precise range to a greater number, say 12 km or even 16 km.

Ortega had it set for 17.0 km precise, and 17.5 km maximum.

Default game was 8 km for both settings.


Quote:

what the settings in the Sim.cfg file are for? Are they for ai-controlled vessels only?
Yes.

Hello Jungmann!
I now use Ortega's visibility mod, with your clear water scene.dat and Gammels merged Beery water/sky.dat files with the same files in Ortega's visibility mod. I also have this problem with loosing locks at larger distances from periscope view.

I have also sent you a PM Jungmann.

/Rulle

Jungman 09-21-05 03:46 PM

The UZO and Periscope maximum view range must also be increased too. :know: So it needs more editing.

They are short < 8 km in game default. Else you cannot stay locked.

See other post under "Help for 16 km ". for the new file with longer lock on range.


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