SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Wouldn't it be cool if........................... (https://www.subsim.com/radioroom/showthread.php?t=84360)

Razman23 09-16-05 06:50 PM

Id rather see a Destoyer Command expansion for SHIII than anything else. It seems that half the fun is gone without having a surface fleet to play with.

Kalach 09-16-05 07:43 PM

In a DD though you would be in a lot of trouble when an enemy BB came along, or you were outnumbered. Even if you were just against enemy subs I don't think it would work well. The point of a sub is to sink ships without any warning, It wouldn't be much fun just to sail around until you explode and sink :P

I suppose if you were escorting a convoy and the merchants sank instead of you and you had to find the sub it could work :hmm:

von Buelow 09-21-05 04:04 PM

I just hope a dynamic campaign, where the tide of war can be turned, will be available. It'd be nice to prolong the war because of my actions... or shorten it if I shoot the neutrals/friendlies

RogerBacon 09-22-05 12:17 PM

Quote:

Originally Posted by Syxx_Killer
Also, how would they successfully do a Pacific sim? The Japanese sub force wasn't that good. Would there have been enough activity to keep the game historical, yet enjoyable, especially with a dynamic campaign?

Are you kidding? The Japanese had amazing subs. Some were faster underwater than the Americna Gato class. Other's were larger and carried up to three floatplanes. Wouldn't you love a sim where you could surface and launch (and fly) floatplanes to get your recon info?
Of course there are also the mini-subs and then the sub-launched kaiten (suicide subs). Commanding the Japanese in SH4 will be more fun than any of the previous games in the series (and that's saying a lot).

The only thing the Japanese did historically that limited their sub force's impact in the war was that they only targeted warships. It was not in the Bushido spirit to attack non-combatants. Attacking hevily escorted warships is not really the best use of a sub force and they naturally suffered for doing so. Still, they managed to sink 2 or 3 of the US's 6 fleet CVs in 1942. They also sank the CA that had just delivered the atomic bomb to tinian. Imagine if they had intercepted that CA a few days earlier.

Japanese torpedoes were also very good, not suffering from the 60% dud rate that American ones did. The Japanese had concentrated back in the 1930's on making the torpedo the centerpiece of their Naval strategy. Air-launched, surface-launched, and sub-launched torpedoes were all of excellant quality and reliability. The most famous of these was the "long-lance" employed on surface ships but other Japanese torpedoes were just as spectacular.

As for finding targets, well, I think you would have targets a plenty if you were willing to go after non-combat ships like tankers and cargo ships. All of those bases the US captured during the war had to be resupplied you know.

Roger Bacon

OneTinSoldier 09-22-05 03:41 PM

Quote:

Originally Posted by Mike 'Red Ocktober' Hense
... if only i had some hands on control of the sub or ship i was on...


you know what i mean... turn the wheel to move the dive planes... flick a few switches to open and close ballast tanks... move around the compartments in the sub... stuff like that...

to have a sea that's so noisy and unfriendly... that, at times you'd prefer to be below decks, nice and warm and quiet... instead of on the bridge looking at stuff... that would be nice...

and a pitching and rolling deck... one that could make you sea sick at times... one that would pitch and roll you around so much as to make you beg to the skipper take er under...

a ladder to go down.. from the bridge to the control room...

a bunk i could crawl in... with a privacy curtain :)


stuff like this is what would be cool... otherwise, to me... it's all the same thing... no matter what sub you're in, no matter what war you're fighting...

D key... we're diving... wooop eeee... don't get me wrong... i'm not complaining or anything... we've had a lot of fun with SH3... more than with any sub sim to date...

... but i think some of us might need more.

more of the real thing... not more of the same ole same, set in different eras...

--Mike

I can't believe more people haven't commented on that Mike. That is axactly what we need! Do away with a little more of the arcadish type of features and give us more nitty gritty control and enviroment. The realistic Targeting is the bast part we have now in SHIII, having to figure out the AOB, speed of the target, input the distance, ect. But the other items you mention would be awesome! :up: In old subs(WWII/SHIII type) how about having to crank the torpedoes by hand to load up an empty tube. ;)

I certainly don't think you'd be wasting your time. I'll bet a lot of people would like more as you put it so well.

Cheers,

OneTinSoldier

gdogghenrikson 09-22-05 08:21 PM

Quote:

Originally Posted by von Buelow
I just hope a dynamic campaign, where the tide of war can be turned, will be available. It'd be nice to prolong the war because of my actions... or shorten it if I shoot the neutrals/friendlies

I totally agree


All times are GMT -5. The time now is 09:08 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.