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-   -   Why would the Dev's request modder's models if SHIII is done (https://www.subsim.com/radioroom/showthread.php?t=84249)

vils 09-12-05 05:53 AM

Quote:

Originally Posted by rulle34
Quote:

Originally Posted by Immacolata
Quote:

OK, thats interesting, but to you think that means that there will be no more SH3 stuff?

I really hope they could fix this big things in the game like wolfpacks etc. in a add-on as they have promised.
Fix big things like wolf packs? Please, I'd like them to fix IMPORTANT bugs and broken features first. Such as the ridiculous 8km visibility, the wonky spotting algorithm, the XXI boats, campaign oddities, a proper manual plotting method. Wolf packs is really only a hollywood feature which would lend no real gain to gameplay.

It was an "etc" added too. So I agree with your wishes too and I think we all want a better quality on the game! That's the main point here? Isn't it?

I felt kinda cheated when i heard they werent do any more patches. They abandoned this game all to early, making it clear its not dedicated work and its only money-grasping. This sickens me, as few games are abandoned this quickly as for patches and addons..

Neverwinternights, the most throughoutly worked game ever in my opinion, released its last patch just a month ago, and that game is over 3 years old! (sh3's last patch came 2 months after release) Moreover, devs at bioware still releases extras and new adventures to the nwn game. Thats what i mean with dedication, its obvious they love their work and wont abandon it before really forced to it..

Ubisoft simply coldly counted on that the great mod-community would pickup the leftovers the clearly time-stressed devteam left to us. More money to be saved, at the cost of less gaming exp and longevity..

And no talk about theres no money in sub-sims, its so wrong. In the first place, they wouldnt even plan for a sequel if this was the case.

Hopefully us customers gets more picky ove rth years to come, so game-developers realize its just stupid and bad for bussiness to release games as if they were micro-owen pizzas :D

Immacolata 09-12-05 07:03 AM

Quote:

Originally Posted by vils
Hopefully us customers gets more picky ove rth years to come, so game-developers realize its just stupid and bad for bussiness to release games as if they were micro-owen pizzas :D

23 years as a videogamer has taught me one thing: You DO get picky. However, your refined palated has one major problem: very few games cater to it. So you are forced to snatch any tiny morsel thrown in your direction. Such as SH3, love it or hate it, what is the alternative?

Ah the days of young, where I would be satisfied with so little. It being new or having a Cool Franchise Name stuck to it alone would have me into a drool.

So it balances out, unfortunately and you keep spending money on broken games hoping that NEXT time they will get it right. But they never do. Its like aiming for a moving target.

oRGy 09-12-05 07:27 AM

Personally, I don't know why more people don't just go and contribute to an open-source subsim like dangerdeep.sourceforge.net for example.

There's nothing 'spoilerish' about simulation games that requires development to be kept secret until release.

Why wait for years for large corporations to throw you scraps from the table? Take control of production yourself if you're passionate about a subject!


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