![]() |
Quote:
Neverwinternights, the most throughoutly worked game ever in my opinion, released its last patch just a month ago, and that game is over 3 years old! (sh3's last patch came 2 months after release) Moreover, devs at bioware still releases extras and new adventures to the nwn game. Thats what i mean with dedication, its obvious they love their work and wont abandon it before really forced to it.. Ubisoft simply coldly counted on that the great mod-community would pickup the leftovers the clearly time-stressed devteam left to us. More money to be saved, at the cost of less gaming exp and longevity.. And no talk about theres no money in sub-sims, its so wrong. In the first place, they wouldnt even plan for a sequel if this was the case. Hopefully us customers gets more picky ove rth years to come, so game-developers realize its just stupid and bad for bussiness to release games as if they were micro-owen pizzas :D |
Quote:
Ah the days of young, where I would be satisfied with so little. It being new or having a Cool Franchise Name stuck to it alone would have me into a drool. So it balances out, unfortunately and you keep spending money on broken games hoping that NEXT time they will get it right. But they never do. Its like aiming for a moving target. |
Personally, I don't know why more people don't just go and contribute to an open-source subsim like dangerdeep.sourceforge.net for example.
There's nothing 'spoilerish' about simulation games that requires development to be kept secret until release. Why wait for years for large corporations to throw you scraps from the table? Take control of production yourself if you're passionate about a subject! |
All times are GMT -5. The time now is 11:19 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.