![]() |
Sergei & Rubini
This is great stuff. Well done to you both. I added 2 more VIIc/41s to the scenario. These 2 were sailing at the same time as me. Quite a little "wolfpack" :). The traffic in the port was great as well. Not only eye-candy but also a feel that you are not quite alone with battling in the Atlantic! I tried to follow what was being said about the clone towers, but I think I failed. Would it be possible to have the standard VIIC tower? Are there any plans for the type IX's? Sorry if these are no-brainers. MLF |
Quote:
Ppppppppt! the MG A is better! I have a MGa MkII 1974 1700cc twin carb :D |
MLF,
Sergei send to me the original VIIC mod tower, then the VIIC is ok now. But I notice that my fake IID don't work: don't have movement and if you use a stock IID together you will earn a CTD. Then for now only Sergei's VIIC clone is ok. I'm in contact with him and I ask for more clones uboats. As soon that he make these clones uboats I will post a complete traffic version with it. Rubini. |
A while ago, I have made a set of files for Type IIB for the 30th flotilla mod. However, since it seems to be impossible in SH3 to drive other U-boat types than those defined by Devs, this U boat can be converted to the AI sub as well. I just need to make a tower for it. I'll send the files to Rubini as soon as it is ready. As to other tower and AI U-boat types, these can be done with time.
|
Thanks Sergei,
We are awaiting your post and yes, please, make more AI uboats, then the traffic will be still better! :know: Greetings, Rubini. |
Sergei,
I notice a strange thing: when I set a waypoint velocity for a VIIc/41 in 9 knots, the real velocity in UZO view is 6 knots, for 10 the real is 7Knots, for 12 the real is 9 Knots. What you think about this? Rubini. |
I have not changed any characteristics of AI VIIC/41 compared to those of VIIC. Therefore, it is hard to say what the reason is. Maybe environmental conditions, i.e. wind speed etc. or maybe that is how things are expected to be for some AI vessels in SH3.
BTW, I have finished the Type IIB boat and will e-mail it to you soon. |
Sergei,
I will make more tests on this "velocity" stuff and post to you later. Great news, I'm awaiting... Thanks again, Rubini. |
Hi Sergei,
First of all, thanks to post ( and make!) the AI uboats! After exhausting tests I noticed only two problems with the AI UBOATS. 1. As I already had said to you the real (UZO view) speed of the AI uboats is lesser than that one programmed in waypoints (with Mission Editor) 9knots ==> 6knots, 10 ==> 7, 12 ==> 9. This is true for AI IIB and AI VIIC/41. But this is not a important thing. 2. When you use a AI VIIC/41 and the player's uboat is the VIIB, as soon the mission start you receives this message "Bow Dive Planes Destroyed" and it's really destroyed (you can see it in external vision). But note: This only happens when the player has the VIIB and the AI VIIC/41 is in the game and appears in the same date of the player's VIIB uboat. Some times you not receive that message but then if you look to the AI VIIC/41 in that mission you will see the destroyed bow dive planes in the AI uboats! I think that this is related with the .dat or .sim files of AI VIIC/41.(the AI IIB with player's IIA -- or with another stock game's uboat -- don't have this bug) I hope you find a easy solution and I'm awaiting your contact. Very thanks again, Rubini. |
Quote:
|
Great Sergei, now I think that you adressed all the bugs in AI Uboats stuff.
The traffic with AI Uboats is almost ready. I'm only waiting for the corrected files... Greetings, Rubini. |
:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:
( saying more is useless ;-) ) |
Ok time to get excited again.....
Brillant job there. |
This is great news!
|
Quote:
|
All times are GMT -5. The time now is 02:46 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.