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-   -   A story of U-boat decks & uniforms (https://www.subsim.com/radioroom/showthread.php?t=257088)

Kal_Maximus_U669 05-28-24 05:12 PM

Quote:

Originally Posted by Pascal (Post 2913123)
https://www.mediafire.com/file/9x3bm...sion4.zip/file

A word of warning: you need a well-equipped PC or laptop to play this resource-hungry game, even though it's very old now.

Thank you Pascal, don't worry, thank you very much... :up:

Kal_Maximus_U669 05-28-24 05:48 PM

I just tested it stiffly... took longer to load... no problem with the emblem... I kept version 3, haven't tried it yet... I'll tell you more soon...
in game no problem...gtx 980 old card..

You see the dotted lines around that I have drawn.. erase all the dotted lines if necessary and extend a few cuts if you can... it is mainly the dotted lines which break everything up visually..thanks Pascal
https://image.noelshack.com/fichiers...8-17-37-02.png
you see the base of the anti-aircraft gun is perfect... if you could do the same with the 88mm it would be very good, nothing more to say...
https://image.noelshack.com/fichiers...9-00-28-22.png
Pascal anyway I thank you for your excellent work...

Pascal 05-29-24 12:03 PM

deck's grids VIIA Version 5
 
You've done the right thing in posting these images, and I thank you for it; it's been an opportunity to see a lot of misfits and tints; to be continued ...


https://www.mediafire.com/file/kqp30...sion5.zip/file

Kal_Maximus_U669 05-29-24 02:03 PM

Quote:

Originally Posted by Pascal (Post 2913186)
You've done the right thing in posting these images, and I thank you for it; it's been an opportunity to see a lot of misfits and tints; to be continued ...


https://www.mediafire.com/file/kqp30...sion5.zip/file

Hey Pascal Hello...
Your work deserves this kind of publication so that the maximum of "Subsimmer" benefits from quality work..lol..:up:
that said: I'm going to test your new work immediately...see you soon...
I thank you & GrenSo for moving things forward..:yeah::subsim:

Kal_Maximus_U669 05-29-24 03:28 PM

Good evening first report...
loading time 2 minutes Hyper X SSD + WD HDD old PC
graphic stability I cap at 60 Fps.. my frequency is at 60 so impeccable.
I still have the dotted line if you can't do anything about it...it doesn't matter this version is magnificent..but I'm going to try to do a graphics update with the Nvidia card tools..the "learning" effect which is already very good..I will keep you informed it requires quite a bit of testing..the difference is very noticeable it is not easy to see...
I'm adopting version V5 which is even better... unless you create a version 6 for me without pointing..
Thank you for your efforts here, it's really good... see you soon...
https://image.noelshack.com/fichiers...9-22-02-47.png

Jeff-Groves 05-29-24 03:47 PM

It's in the Uboat7A_deck.dds
https://i.imgur.com/aEPbDML.jpg

Kal_Maximus_U669 05-29-24 05:33 PM

Quote:

It's in the Uboat7A_deck.dds
thx:03:

Pascal 05-29-24 05:45 PM

See the few photos at the bottom of this page, around the bridge cannon: you can clearly make out the design formed around the cannon - we can assume that these relielf circles allowed the cannon's operators to lock their feet onto them (interpreted as dotted lines on my mod):
https://imagesdefense.gouv.fr/fr/cat...ype_filter=694

Here's the image I used from a u-boat model, where you can see this typical pattern around the cannon (of course, if you want to be exact, this dotted line should appear as a slight relielf and not as a hollow... :
http://dar-eva.com/sh5_model.jpg

Kal_Maximus_U669 05-29-24 06:03 PM

Pointiller sur le pont..
 
Thanks for the detail Pascal...
I just looked at the authentic photos in the link.. I had already observed this in sh3.. I thought this defined the exact positioning of the barrel...
I think you are completely in the role...So you have to keep them Pascal, what do you think?
or: give them a better appearance if it doesn't require too much work
You are the boss...:03:
https://image.noelshack.com/fichiers...261893-6-1.jpg

Kal_Maximus_U669 05-29-24 07:03 PM

hey Pascal
I just tried different settings... I don't recommend anisotropy there is a 'glitch'... with the spatial scaling I get nice results... but I haven't finished... we'll do it again tomorrow if you want it...:03:

Pascal 05-30-24 10:17 AM

VIIA version 6
 
https://www.mediafire.com/file/xqrfk...sion6.zip/file

Kal_Maximus_U669 05-30-24 10:23 AM

Quote:

Originally Posted by Pascal (Post 2913298)

:yeah::03: Thxxxl:salute::subsim:

Kal_Maximus_U669 05-30-24 10:52 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2913302)
:yeah::03: Thxxxl:salute::subsim:

First round...test

The "graphic learning" effect in Ultra quality with spatialization at 27% is very good... the loading time is better -30 s...I'll take a closer look this evening...Thank you Pascal.. see you soon.. .:03:

Jeff-Groves 05-30-24 01:45 PM

I'd say put 3D objects in place for those parts.
I've already started them as a test.
:03:

GrenSo 05-30-24 01:54 PM

Quote:

Originally Posted by Jeff-Groves (Post 2913333)
I'd say put 3D objects in place for those parts.
I've already started them as a test.
:03:


The 3D parts are already there on the deck. Just a little too short and not complete. But their adjustment is done quickly.😉


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