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Thanks alot, Neal! Much appreciated! :Kaleun_Salute:
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Excellent video. It's looking great! This one is definite for me when it's released! :yeah:
:Kaleun_Salute: |
This looks really good :Kaleun_Cheers:
And you picked the german ship as well, few things beat a good old fashioned "underdog" setting. |
Thanks guys!
Yeah, the Scharnhorst is setup for some interesting gameplay. She was built to outrun anything stronger then her, and outgun anything faster. |
Really like both premise and scope - looks very promising!
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This is awesome. But can you tell us what pc specs are needed to run this when released? Will there be a non-steam version and also a low end version for those who have older windows pc's?
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Welcome back!
Sulikate!:Kaleun_Salute:...after a 2year 'silent run'!:up:
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Thanks! I am quite keen on having it perform well, so it should be playable on older PC's. I will test it on older PC's and see how it runs at the moment. I havn't decided yet how to sell the game, but I am leaning towards Steam. It's also possible that I will also sell it on my own page. |
Yes, my friends and cohorts prefer a non-steam purchase too. As for low end, I use a vista windows 7 pc. Hoping it can work on that as well.
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Nice work; I would really like to have a scenario involving HMS Glorious! Maybe with options to have Glorious handled more effectively than she really was, or with a whole flight of Swordfish ready. Would make for interesting outcomes. :up: Beautiful terrain and vessel models BTW.
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Hey!
The last few weeks I've spent more time on the map, which now also lets you control your friendly ships and give them basic orders. Now I have also started to work on a more advanced AI grouping/convoy system. It is looking quite promising! In the screenshots you can see a 24 ships that are spawned in, and after a button press I force them to organize themselfs into a convoy. Starts out as chaos, but after a while they manage to line up nicely. (Map image is a gif, probably click it to play if it doesn't autoplay...) https://cdn.discordapp.com/attachmen...789/mapWPs.gif https://cdn.discordapp.com/attachmen...90553/con1.pnghttps://cdn.discordapp.com/attachmen...16755/con2.pnghttps://cdn.discordapp.com/attachmen...06394/con3.pnghttps://cdn.discordapp.com/attachmen...52276/con6.png |
Work on the AI is starting to pay off! To test the AI properly I had to build a new scenario setup screen to quickly be able to battle groups against eachother. Now it's quite fun to watch the AI fight.
https://cdn.discordapp.com/attachmen...0113034/11.png Here I had a group of Hippers find a big convoy, which was overwhelmingly escorted. https://cdn.discordapp.com/attachmen...39535154/1.pnghttps://cdn.discordapp.com/attachmen...00896277/2.pnghttps://cdn.discordapp.com/attachmen...53226065/3.pnghttps://cdn.discordapp.com/attachmen...76191649/4.png The Hippers were quickly encircled by the Brittish force. https://cdn.discordapp.com/attachmen...71083796/5.pnghttps://cdn.discordapp.com/attachmen...8918148/6b.pnghttps://cdn.discordapp.com/attachmen...83023164/7.pnghttps://cdn.discordapp.com/attachmen...22267668/9.pnghttps://cdn.discordapp.com/attachmen...3983882/10.png |
Thanks for the update! It's great to see new features coming to life :arrgh!:
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Hey everyone!
Finally time for a little update. I have been hard at work with the ai and various controlls for the ship. More importantly I've reached some big milestones regarding time compression, handling abstractions of ai ships and a custom mission editor. The time compression allows for having missions set over large distances, large distances means many ships needs to be simulated. That's why I have implemented a way to simulate ships far away in an abstract manner, cheaply, so that I can have hundreds of ships travelling the Atlantic. With this done, I could start on my mission editor. And you can see I've been busy playing with it. And here's a long gameplay video for y'all: https://www.youtube.com/watch?v=4aM4ZvZUhGY Cheers! |
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