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John Pancoast 04-07-20 12:28 PM

Quote:

Originally Posted by bacchusxxx22 (Post 2661183)
Do you now where exactly to modify the red ,blue green map appearings?

I want in exchange for harbour traffic just add to appear these icons much more, and where.

Thx


PS

Sh4 is for adding lot of, as the weather is different managed.

I would suggest to make a sh3 version of sh4


The icons that appear on the map are found in <game install>data\menu\gui\units.

Look for the tga files with UnitMship and UnitWship in the names. Three files for each.

bacchusxxx22 04-07-20 12:33 PM

A ini or txt file?

John Pancoast 04-07-20 12:36 PM

Quote:

Originally Posted by bacchusxxx22 (Post 2661195)
A ini or txt file?

The icons are tga files.

John Pancoast 04-07-20 12:39 PM

Quote:

Originally Posted by bacchusxxx22 (Post 2661195)
A ini or txt file?

You shouldn't be seeing colored contact icons with GWX. They should be all gray.

bacchusxxx22 04-07-20 01:01 PM

I don't use gwx.
Only the maplocations + ships.

I am searching for a text file, where I can adjust the appearing of ships.

When they appear and where.

It's not in the contacts file.

Or is it?

John Pancoast 04-07-20 01:05 PM

Quote:

Originally Posted by bacchusxxx22 (Post 2661220)
I don't use gwx.
Only the maplocations + ships.

I am searching for a text file, where I can adjust the appearing of ships.

When they appear and where.

It's not in the contacts file.

Or is it?

Ah, ok. By "appearing of ships" do you mean graphically on the map ?

bacchusxxx22 04-07-20 01:07 PM

Is the milkcow mod (2005 )you posted the link compatible with v161b?

John Pancoast 04-07-20 01:14 PM

Quote:

Originally Posted by bacchusxxx22 (Post 2661223)
Is the milkcow mod (2005 )you posted the link compatible with v161b?

Should be but not sure as it was made much earlier than H.sie's patch. However, H.sie's patch only affects how the milk cow function works; it doesn't add them to the game like the other mod does.

If you choose to use the milk cow mod, be sure to look at it's files as there are some that will overwrite and/or be overwritten by others possibly.

Anything can be made to work with anything but it may require editing to do so.

Kpt. Lehmann 04-07-20 01:54 PM

Side note here without intention to derail:

Just to add to what John is saying, both GWX and NYGM also include Milk Cows in their respective campaign files as they stand.... so you won't need to add them if you use either.

I'm not sure about NYGM, but in GWX the F1 function key in-game will tell you when and where they are available... to include resupply ships that essentially work the same way. I'm sure that John can comment on their inclusion/use in NYGM.

John Pancoast 04-07-20 01:58 PM

Quote:

Originally Posted by Kpt. Lehmann (Post 2661240)
Side note here without intention to derail:

Just to add to what John is saying, both GWX and NYGM also include Milk Cows in their respective campaign files as they stand.... so you won't need to add them if you use either.

Thanks Kpt. Yes, NYGM's F1 key works the same.

Bacchus, are you aware of these mega mods ? If file editing doesn't appeal to you, give GWX 3.0 a try. It's an outstanding piece of work with a simple install.

NYGM is a great mod too, but without the install ease of GWX if that is something one desires/needs.

bacchusxxx22 04-07-20 02:40 PM

I do more editing and less playing.

All that is known to me.

But I take only out of the mods what is really of need
To make the game look better but to not kill the real-time weather trigger that provides the simact 2016.


Gwx 30 will not work with real-time weather.

I can't stand the game withweather windchange all 5 days. It's horror stuck bug aaaaahhhhhh

bacchusxxx22 04-07-20 02:47 PM

Quote:

Originally Posted by John Pancoast (Post 2661222)
Ah, ok. By "appearing of ships" do you mean graphically on the map ?

Yes it's probably my English.

I want to have the colored ships more often and much more of them on the map.
And to choose for example sectors where they pop up.


Spricht hier einer Deutsch
?

PS

I am In the sh4 3 team!! Jawoll herr
kaleun

It's a question of quality not quantity

John Pancoast 04-07-20 03:19 PM

Quote:

Originally Posted by bacchusxxx22 (Post 2661251)
Yes it's probably my English.

I want to have the colored ships more often and much more of them on the map.
And to choose for example sectors where they pop up.


Spricht hier einer Deutsch
?

PS

I am In the sh4 3 team!! Jawoll herr
kaleun

It's a question of quality not quantity

The file contacts.cfg controls the icons appearing on the map. <game install>data\cfg.

Increasing the range will show more contacts the map. I think that's what you want ?

To answer your other question, there are quite a few Germans on the site, and even a German sub-forum towards the bottom of the main page.

Your English isn't bad though.

John Pancoast 04-07-20 03:39 PM

Quote:

Originally Posted by bacchusxxx22 (Post 2661250)
I do more editing and less playing.

All that is known to me.

But I take only out of the mods what is really of need
To make the game look better but to not kill the real-time weather trigger that provides the simact 2016.


Gwx 30 will not work with real-time weather.

I can't stand the game withweather windchange all 5 days. It's horror stuck bug aaaaahhhhhh


GWX, and any SH3 install, will work with simact 2016. Simply copy it into the game at your main game folder.

bacchusxxx22 04-07-20 03:56 PM

I do not say it does not work with gwx!

I do say it's Killin the real-time trigger that provides the simact16 in the stock.

By the way I'm no German.

It's one of my natives.

Hehe

With copying some stock files from library into the library for the gwx ships(gwx - library folder) that I needed to make the ships work. I have changed the searchlights.

My gwx30 gold( searchlights all the time and daytime I think. The ones that shine on the flags.

I have now no searchlights.

I hit a bigger ship with torpedo .

After hit searchlights turned on( but different only two and not on the flags(good looking)) an then turned off.

2 torpedos hit. Ship is not going down goes away. Searchlights off.

What do you think.

Will it work ok for all ships?


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