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Acoustic signature is also "coded" information about your contact: Frequency String 1 – Generator Type 50 or 60 Hz for units 55 Hz and 65 Hz for torpedoes. Frequency String 2 – Tonnage Factor 100 Hz – 41000 Tonns and more 130 Hz – 25000-34999 Tonns 145 Hz – 21000-24999 Tonns 160 Hz – 18000 -20999 Tonns 175 Hz – 15000-17999 Tonns 190 Hz – 12000-14999 Tonns 205 Hz – 9000-11999 Tonns 220 Hz – 6000-8999 Tonns 235 Hz – 3000-5999 Tonns 250 Hz – 2000-2999 Tonns 265 Hz – 1000-1999 Tonns 280 Hz – 500 – 999 Tonns Frequency String 3 – Engine Type 310 Hz – Surface Steam 325 Hz – Sub Nuke 340 Hz – Sub Diesel 355 Hz – Surface Diesel 370 Hz – Sub AIP 385 Hz – CODOG 400 Hz – CODAG 415 Hz – COGOG 430 Hz – COGAG 445 Hz – GAS-Turbine 460 Hz – Torpedo Gas-Turb 475 Hz – Torpedo Peroxid 490 Hz – Torpedo Electric 505 Hz – Pump Jet Surface 520 Hz – ACTUV 535 Hz – Pump Jet Submarine 550 Hz – APR-2, APR-3, SHKVALs 565 Hz – DSRV * - third frequency - it is not tied to any class – DDG, FF or CV, as it is in the default game sonar profile. Only ACTUVs and DSRV tied to unique class. Frequency String 4 and 5 – Unique frequency for each class * - fourth frequency - it is not tied to any class – DDG, FF or CV, as it is in the default game sonar profile. Additionally Narrowband signal is stronger than Broadband. It means first frequencies are visible much earlier than weakest BB signal Experienced players spend 90% of "sonar" time in NB and only 10% (or zero) in BB |
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Also I found out why I was missing. The answer was in the weapons manual as you said. Was basicly shooting from too far away. |
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