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-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Playing 100% Realism with the h.sie patch (https://www.subsim.com/radioroom/showthread.php?t=219320)

banryu79 03-31-15 01:53 PM

Quote:

Originally Posted by Sailor Steve (Post 2302527)
I like it! :rock:

Kaleunity? Kaleunabilty? :O:

I do not know which one sounds good for native English speakers, as you can see I am a native Italian but Kaleun-ness conveys to me a so "right on the spot" feeling... :cool:

Tupolev 03-31-15 08:38 PM

Quote:

Originally Posted by maillemaker (Post 2302548)
Did the Type XXI boats have the same periscope speed limitations? It would seem a shame to have a uboat that can go 17 knots underwater and a periscope that only works under 4.

Does the h.sie mod work the same for all boats?

Steve

The most incredible thing of H.sie's patch is that it allows customization of many of the options.

If you open & edit the hsie.ini file (in the /SilentHunterIII folder) you can change the periscope limitation speeds. While this will affect all boats (and the external camera if you're submerged and exceeding said speeds) you can easily change each parameter depending on what boat you have.

I do recall reading something about the XXI periscopes being reinforced to handle higher submerged speeds. If it was something official or just something I'm remembering from these forums, I can't remember.

T

sublynx 03-31-15 10:27 PM

Re-enforcing the periscope does not change the fact that it is very dangerous to leave a visible periscope wake when cruising along with speed. When the enemy is about better keep the speed slow when visibility is good and periscope is up.

maillemaker 04-01-15 12:50 PM

I'm getting a lot more crash to desktop (Silent Hunter 3 has stopped working...) when I load my saves now.

I'm obeying all the usual save rules.

Steve

BigWalleye 04-01-15 03:23 PM

Quote:

Originally Posted by maillemaker (Post 2302873)
I'm getting a lot more crash to desktop (Silent Hunter 3 has stopped working...) when I load my saves now.

I'm obeying all the usual save rules.

Steve

Could you please post your mod list? Thanks.

hauangua 04-02-15 02:59 AM

Hi Bigwalleye can post your mod list complet with NYGM?
Thank Kaleun

BigWalleye 04-02-15 07:22 AM

Quote:

Originally Posted by hauangua (Post 2303018)
Hi Bigwalleye can post your mod list complet with NYGM?
Thank Kaleun

I would rather not. I use a number of mods which are inherently incompatible. and can not be used together. I have created a mod which I activate last, which resolves all the compatibility issues. For example, it contains a merged menu_1024_768.ini file which has portions of that file from several mods, so that each mod has the necessary graphical components. If anyone else tried to use this mod list, it would be a disaster. So my list provides no information about what works with what, or about what the proper activation order is. In the hands of anyone who did not understand what it really represents, it would only cause a lot of frustration.

I will PM you a copy. But please don't pass it around. And don't try to duplicate it in your own game unless you are prepared to do a lot of file-editing yourself.

banryu79 04-03-15 12:25 PM

Quote:

Originally Posted by maillemaker (Post 2302873)
I'm getting a lot more crash to desktop (Silent Hunter 3 has stopped working...) when I load my saves now.

I'm obeying all the usual save rules.

Steve

Mmm... this is a little discouraging :D

maillemaker 04-07-15 04:47 PM

This is my mod list:

http://i.imgur.com/aQwqolZ.png

I installed the h.sie patch manually, and updated/appended the files as instructed in the instructions. I believe they are working since I have the correct O2 behavior and I get the new version number on the main screen.

However, I have tested the wolfpack mod so I don't know if that was installed correctly or not.

maillemaker 04-07-15 08:30 PM

There might be something wrong with the files I edited. I'm getting strange ship names in my kill log.

http://i.imgur.com/5mM2taH.png

Maybe I'll try that new front end thingy.

Steve

Sailor Steve 04-07-15 10:41 PM

Those are IABL's Merchant Fleet Mod ships. They don't have special names assigned to them, so they show up with the names he gave them. I'm working on that.

I just posted a couple of pictures of them in the Screenshots thread


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