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Is there a mod available to fix the rapid attrition loss inside of the torpedo room which was according to steve also shared as living quarters ? Someone should fix that! I find it fun to first take a look at your men, managing attrition, after reaching patrol grids, going through storms or before sailing home etc... Edit: Looks like you can edit the SH3 CMD fatigue option according to your likings! (see page 8 of sh cmd 3.2 manual !) From the SH3 CMD file "crew fatigue models.cfg" : [4] Desc=GW/GWX 8 Hour CREW_0|FatigueMax=0.80 CREW_0|FatigueStep=0.031 CREW_1|FatigueMax=0.80 CREW_1|FatigueStep=0.032 CREW_2|FatigueMax=0.80 CREW_2|FatigueStep=0.033 CREW_3|FatigueMax=0.80 CREW_3|FatigueStep=0.034 CREW_4|FatigueMax=0.80 CREW_4|FatigueStep=0.035 CREW_5|FatigueMax=0.80 CREW_5|FatigueStep=0.04 CREW_6|FatigueMax=0.80 CREW_6|FatigueStep=0.04 CREW_7|FatigueMax=0.80 CREW_7|FatigueStep=0.041 CREW_8|FatigueMax=0.80 CREW_8|FatigueStep=0.042 FATIGUE_COEF|RegularFactor00=0.001 FATIGUE_COEF|SpecificFactor00=0.01 FATIGUE_COEF|BadWeather0=0.02 FATIGUE_COEF|RegularFactor10=0.001 FATIGUE_COEF|RegularFactor11=0.001 FATIGUE_COEF|SpecificFactor10=0.01 FATIGUE_COEF|SpecificFactor11=0.01 FATIGUE_COEF|BadWeather1=0.001 FATIGUE_COEF|RegularFactor20=0.001 FATIGUE_COEF|RegularFactor21=0.001 FATIGUE_COEF|SpecificFactor20=0.01 FATIGUE_COEF|SpecificFactor21=0.01 FATIGUE_COEF|BadWeather2=0.001 FATIGUE_COEF|RegularFactor30=0.001 FATIGUE_COEF|RegularFactor31=0.001 FATIGUE_COEF|SpecificFactor30=0.01 FATIGUE_COEF|SpecificFactor31=0.00075 FATIGUE_COEF|BadWeather3=0.02 FATIGUE_COEF|RegularFactor40=0.001 FATIGUE_COEF|RegularFactor41=0.001 FATIGUE_COEF|SpecificFactor40=0.00075 FATIGUE_COEF|SpecificFactor41=0.01 FATIGUE_COEF|BadWeather4=0.001 FATIGUE_COEF|RegularFactor50=0.001 FATIGUE_COEF|RegularFactor51=0.001 FATIGUE_COEF|SpecificFactor50=0.045 FATIGUE_COEF|SpecificFactor51=0.045 FATIGUE_COEF|BadWeather5=0.02 FATIGUE_COEF|SpecificFactor60=-0.0000003 FATIGUE_COEF|SpecificFactor61=-0.0000003 FATIGUE_COEF|SpecificFactor70=-0.0000003 FATIGUE_COEF|SpecificFactor71=-0.0000003 FATIGUE_COEF|RegularFactor80=0.001 FATIGUE_COEF|RegularFactor81=0.001 FATIGUE_COEF|SpecificFactor80=0.045 FATIGUE_COEF|SpecificFactor81=0.045 FATIGUE_COEF|BadWeather8=0.02 FATIGUE_COEF|RegularFactor90=0.001 FATIGUE_COEF|SpecificFactor90=0.05 FATIGUE_COEF|BadWeather9=0.02 FATIGUE_COEF|RegularFactor100=0.001 FATIGUE_COEF|SpecificFactor100=0.05 FATIGUE_COEF|BadWeather10=0.02 FATIGUE_COEF|RegularFactor110=0.001 FATIGUE_COEF|RegularFactor111=0.001 FATIGUE_COEF|SpecificFactor110=0.02 FATIGUE_COEF|SpecificFactor111=0.02 FATIGUE_COEF|BadWeather11=0 1) What do I have to change here if I do not want that much attrition inside of the torpedo room ? 2) Will this crash my current career ? (NO!) 3) bow and stern torpedo rooms are probably: Compare "Basic.cfg" of SH3 data/ cfg directory (not cmd!) with "crew fatigue models.cfg" of CMD/ cfg folder! - Look inside of Basic.cfg for: [FATIGUE_COEF] ;comp5 bow torp RegularFactor50=0.001 RegularFactor51=0.001 SpecificFactor50=0.045 SpecificFactor51=0.045 BadWeather5=0.02 Note: Both lists are the same but Basic.cfg shows you which number block belongs to which compartment !! ;comp6 bow rest SpecificFactor60=-0.0000003 SpecificFactor61=-0.0000003 ;comp7 stern rest SpecificFactor70=-0.0000003 SpecificFactor71=-0.0000003 The rest rooms have a factor of "-0.0000003". I believe that this is the rate of recovery. Conclusion: Bow torp room: SpecificFactor50=0.045 SpecificFactor51=0.045 Stern torp room: SpecificFactor80=0.045 SpecificFactor81=0.045 Bow rest room: SpecificFactor60=-0.0000003 SpecificFactor61=-0.0000003 Stern rest room: SpecificFactor70=-0.0000003 SpecificFactor71=-0.0000003 1) What rate would be more realistic when kept in mind that the torp rooms were also living quaters? 2) Which one of these is the action "reloading" and which is assumingly "doing nothing or maintenance" ? UPDATE: SpecificFactor50 & SpecificFactor80 are both now set to -0.0000003 like the rest rooms (why is it called rest rooms? ^^) and it's working fine now. Heavy attrition in torp rooms only during storms. Still have to test the effect after reloading.... |
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Could you please explain what you edited to obtain the radio msg? :arrgh!: |
You should always get a radio message when a convoy icon appears on the map. So, not sure what you did, but it may be just coincidence.
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In jsgme I activated first the ones that have the greatest impact on the game. Like olc gui+ acm for example. After that the ship mods from IABL's Merchant Fleet Mod and WB's USAM. Graphic & Gameplay and as last sound fx and music. Now that I'm in october 39 there are also reports of anti u-boat task forces as radio msg and as red mark on map. I basically brought some order into my mod list, I'm sure that this won't help you much but thats all I can give you! Solving the mystery contact was more of an accident than solid research :03: |
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