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-   -   Mystery of the lagging starshells revealed! (https://www.subsim.com/radioroom/showthread.php?t=208873)

SnipersHunter 11-04-13 01:57 PM

Nice Thread

Rongel 11-04-13 04:08 PM

Quote:

Originally Posted by gap (Post 2137487)
The new materials are stored in TDW_FXU_Flares_Materials.DAT. I don't think that editing that file and releasing it as a FXU-compatible patch, would break any etiquette rule, especially if we consider that it contains stock effects essentially. On the contrary, you would infringe the rules if you took FXU, changed a few features of it, and released it as whole new mod of your own. :yep:

Yep, maybe I'll release a mod in a few days, and just make sure that people know half of it is TDW's work! Hm, I think it would also need the unchecked ship-weapons file. :hmmm:

Here is another picture of the no-lag starshells in action, you can see that it lights the ocean level, but not the ships:

http://i1231.photobucket.com/albums/...-03_194130.jpg

gap 11-04-13 05:56 PM

Quote:

Originally Posted by Rongel (Post 2137569)
Yep, maybe I'll release a mod in a few days, and just make sure that people know half of it is TDW's work!

Imo your patch has little to do with FXU, as it "only" fixes a stock bug which, incidentally, is still present in the mod by TDW. On the other hand, making the patch compatible with FXU is an instrinsecal way to give TDW credit for his great work :up:

Quote:

Originally Posted by Rongel (Post 2137569)
Hm, I think it would also need the unchecked ship-weapons file. :hmmm:

I don't get you here :hmmm:


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