Quote:
Originally Posted by Leandros
(Post 2100959)
OK, got it going now. Instead of reinstalling everything I think I shall just go out and look for the actual mods I lost - topedo launching sounds, deck gun firing, etc.
Thank you, Jim!
Fred
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A little fiddling (and in my case, a dozen or so complete reinstalls) pays off handsomely, and I too had your problem with the "Data already exists" type of message, that told me I was off target somewhere. I eventually got it right, as you no doubt have by now.
You should maybe give OLC Gold MKII (3rd option with enhanced damage and large dials available as a pop up, is my personal choice) as I found this very helpful once I'd gotten over things being placed slightly differently. It also give some of the pop up station buttons a dual option (straight to UZO on the bridge for example) as well as handy stuff like being able to put down the scopes in a hurry, with a simple button press, and from any other station. I also love the fact that the Observation scope magnifies to a high degree (as well as raising higher that the attack scope, obviously) giving what I'd imagine to be a very realistic effect. You do actually feel you are looking through a scope, as opposed to a screen that represents the scope, and it can be quite spooky to have so close a view of a torpedo speedboat, or destroyer closing at speed. After trying dozens of mods, I'd still have installed OLC (option 3) just for the Obs scope effect alone, it really is that good.
Trying out the various mods is indeed a trial and error thing (mainly error at first) but I found the guys here are wonderfully patient with less informed sailors like myself and trawling the forum I've learned so much in these past few weeks. Indeed after one hefty reading session, my understanding of torpedoes increased so dramatically that, rather than my former tactic of steaming in on the surface - all guns blazing - losing 2 torps to empty ocean - then having to zig zag around at walkng speed underwater, whilst being DC'd to high heaven, I was able to creep in and sink no less than 8 ships. I'd underestimated the AI and ships' ability to make a (sometimes very fast) run for it. I can't tell you how many times I broke of a long persuit, after realising I was only matching the speed of my quarry, in heavy seas and still 8,000M away. But on this patrol I got it right, and this got me an iron cross 1st class and medals for around a dozen of the crew - which I dedicated to the guys in the forum.
To say I love SH3 is an understatement and I say again, why on earth I stayed in the air (Combat Flight Sim) for so many years (30 plus years in flight sims) and never bothered with the Subs, is still a source of irritation to me, as I feel bad for not having been 'there' when all this was new. Anyway, we're here now and I hope you got sorted.
I have SH3 just right now (for me) with around 20 mods on top of GWX 3.0 which has upped the immersion factor no end. I can't praise the modders - and the guys who are always so very helpful in here - highly enough. I really can't. If you'd find it at all helpful to see my own list - as an idea of what works beautifully (for me at least) I'd be happy to share the list. Good luck. :up: