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Not saying that this is the actual problem with Fx Updates, but tweaking those two parameters might be worth a quick test :salute: |
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I/we can't edit TDW's files in Goblin.. they are saved incorrectly and don't work (after my edit) at all.. I can only open up them but not edit.. EDIT: So, only TDW be able to find a couple of minutes and fix this issue and help us all.. any other thoughts, Gabriele? S3D doesn't open these files.. even with new files which you sent me earlier.. |
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I was going to ask you how you had managed to save your changes :-? |
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I remember he had once advised you to change the height of the chute opening (FX Update).. that's why I was sure that I'm able to edit his files.. at least in this mod.. Any thoughts how can I save them? EDIT: HEX-Editor? |
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It's not worth it.. because I don't need any stock ParticlesGenerator.. I only need to change 5-6 numbers in the TDW's ParticleGenerator.. stock ParticleGenerator I can place in torpedoes .sim instead of TDW's without any problems.. but then I couldn't use effects of TDW_FXU_Torp_Exsplosion_Particles.dat :shifty: :nope:
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Anyway, I agree with you that it is not worth the time you would spend in it :) |
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Stubborn can be a quality sometime :)
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I just meant that the second method suggested by me is too long if you think that TDW could do the same in 10 minuts and probably with better results :03: :salute: |
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PS: am learning OllyDbg now :har: EDIT: :oops: I thought it works with any file as a regular HEX-Editor.. |
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http://img585.imageshack.us/img585/1646/hex1j.jpg A bit below the ParticleGenerator's label that I had looked for (marked in yellow), I have located the relative GlobalScaleFar group, with its properties: Distance, DensityScale and OpacityScale (green highlighted text strings). The settings you should edit are marked in various shades of red/pink. Using XVI32 you move the cursor on the address you want to edit, and you select from the menu bar Edit => Overwrite String. I have no idea how to convert from decimal settings set in Goblin/S3d to Hex values (it is not something you simply do with the decimal/hex converter), but you can create a dat file with just one particle generator of the old type (editable via s3d), input there the wanted decimal settings, save the file, open it in the HexEditor, and see from there what should be the desired hexadecimal settings :03: |
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