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-   -   [WIP] Dive times&crew not going below deck in time fix (https://www.subsim.com/radioroom/showthread.php?t=202594)

Hartmann 03-05-13 10:59 PM

Quote:

Originally Posted by gap (Post 2020855)
Agree. :yep:

unit_Submarine properties which may affect diving times in game:

Front_diveplane => drag (Diveplane's efficiency coeficient)
Rear_diveplane => drag (" ")
Ballast => ManBT_flood_speed (Max main ballast tanks flood speed [l/s])
Ballast => DiveBT_flood_speed (Max dive ballast tanks flood speed [l/s])

Deck and Flak guns FR additional drag coefficients might play a role :up:

Thanks , Very interesting and useful information :up:

Rubini 03-06-13 12:32 AM

Quote:

Originally Posted by gap (Post 2020855)
Agree. :yep:

unit_Submarine properties which may affect diving times in game:

Front_diveplane => drag (Diveplane's efficiency coeficient)
Rear_diveplane => drag (" ")
Ballast => ManBT_flood_speed (Max main ballast tanks flood speed [l/s])
Ballast => DiveBT_flood_speed (Max dive ballast tanks flood speed [l/s])

Deck and Flak guns FR additional drag coefficients might play a role :up:

Very busy in RL these last days but after made a lot of tests, for sh5 engine, the best workaround (without any side effect) is just change the ManBT_flood_speed from 10000 to 4500 or 3500 (no others changes are necessary). With 4500 you will have 35 sec for CD and 65 sec for others dives. Using 3500 you will have 40sec for CD and 1min30sec for others dives. The dives planes will change these times just a bit - If you change them too much (dive_planes values) you will have side effects. The surface time is also rised a bit, but not so much (just few seconds from -100 to surface).

The crew needs 20sec to go below, so all the above values are enough to correct both issues: so fast dive times and crew yet above deck under water issue.

(If using .sim files from TDW an hex edit is necessary as they arenīt oppened by S3D or Goblin)

As these are just simple changes i guess that a mod isnīt necessary. Each one can do it for your .sim files in use and we are done.:yep:

If you try these values let we know the results too. Iīm very satisfied with them.

gap 03-06-13 11:52 AM

Quote:

Originally Posted by Rubini (Post 2020970)
Very busy in RL these last days but after made a lot of tests, for sh5 engine, the best workaround (without any side effect) is just change the ManBT_flood_speed from 10000 to 4500 or 3500 (no others changes are necessary). With 4500 you will have 35 sec for CD and 65 sec for others dives. Using 3500 you will have 40sec for CD and 1min30sec for others dives. The dives planes will change these times just a bit - If you change them too much (dive_planes values) you will have side effects. The surface time is also rised a bit, but not so much (just few seconds from -100 to surface).

Thank you for sharing mate :salute:

Quote:

Originally Posted by Rubini (Post 2020970)
The crew needs 20sec to go below, so all the above values are enough to correct both issues: so fast dive times and crew yet above deck under water issue.

:up:

Quote:

Originally Posted by Rubini (Post 2020970)
(If using .sim files from TDW an hex edit is necessary as they arenīt oppened by S3D or Goblin)

Are you sure? I just opened one of them using Goblin :hmm2:

Quote:

Originally Posted by Rubini (Post 2020970)
As these are just simple changes i guess that a mod isnīt necessary. Each one can do it for your .sim files in use and we are done.:yep:

If you try these values let we know the results too. Iīm very satisfied with them.

Have you given up the idea of a general U-boat specs overhaul? :huh: :-?

NoLine 03-08-13 01:09 PM

Quote:

Originally Posted by Rubini (Post 2020970)
Very busy in RL these last days but after made a lot of tests, for sh5 engine, the best workaround (without any side effect) is just change the ManBT_flood_speed from 10000 to 4500 or 3500 (no others changes are necessary). With 4500 you will have 35 sec for CD and 65 sec for others dives. Using 3500 you will have 40sec for CD and 1min30sec for others dives. The dives planes will change these times just a bit - If you change them too much (dive_planes values) you will have side effects. The surface time is also rised a bit, but not so much (just few seconds from -100 to surface).

The crew needs 20sec to go below, so all the above values are enough to correct both issues: so fast dive times and crew yet above deck under water issue.

(If using .sim files from TDW an hex edit is necessary as they arenīt oppened by S3D or Goblin)

As these are just simple changes i guess that a mod isnīt necessary. Each one can do it for your .sim files in use and we are done.:yep:

If you try these values let we know the results too. Iīm very satisfied with them.

Hi Rubini, are you sure about this, cause when i tried this (a while back) I could change the normal dive (even to the point it couldnt dive anymore) but crashdiving kept the same speed no matter what.
Imo this is the most anoying bug in sh5 and i hope it gets/is resolved.

NoLine

gap 03-08-13 01:14 PM

Quote:

Originally Posted by NoLine (Post 2022393)
Hi Rubini, are you sure about this, cause when i tried this (a while back) I could change the normal dive (even to the point it couldnt dive anymore) but crashdiving kept the same speed no matter what.
Imo this is the most anoying bug in sh5 and i hope it gets/is resolved.

NoLine

Which one of the two flood_speed settings had you tweaked?

NoLine 03-08-13 01:22 PM

Quote:

Originally Posted by gap (Post 2022398)
Which one of the two flood_speed settings had you tweaked?

I would guess all (both?) off them, does it work for you Gap ?
I am tempted to reinstall sh5 :)

NoLine

gap 03-08-13 01:47 PM

Quote:

Originally Posted by NoLine (Post 2022404)
I would guess all (both?) off them, does it work for you Gap ?

I don't really know; I asked because Rubini seems to only have messed with main ballast's flood speed. Let's wait for some clarification by him.

Quote:

Originally Posted by NoLine (Post 2022404)
I am tempted to reinstall sh5 :)

Do it! :03: :)

Rubini 03-08-13 05:43 PM

Quote:

Originally Posted by NoLine (Post 2022393)
Hi Rubini, are you sure about this, cause when i tried this (a while back) I could change the normal dive (even to the point it couldnt dive anymore) but crashdiving kept the same speed no matter what.
Imo this is the most anoying bug in sh5 and i hope it gets/is resolved.

NoLine

@Hi NoLine, how are you mate?
@gap,

I played a lot with the two ballasts values, the dive_planes and the engine power. My best and more noticiable good results was just about ManBT_flood_speed changes. And it alone had almost the same results, and the more important without side effects like I said.

But...i have a self modded SH5 and this may alter the results. As it works here, it can be work for you too. I guess that the main influence is by this mod:

"Crash Dive time and set_depth problem with MightyFine Crew Mod solved!" ( http://www.subsim.com/radioroom/showthread.php?t=192938)

Obviously I have tried also without this mod and then, like Noline said, seems, IIRC, that the mod wokrs more for others dives orders than to the CD (it only modified it for few seconds).

Conclusion: try to use the above mod and then open your uboat .sim file, change the ManBT_flood_speed to 4500 or 3500 and see if you now have the same times that i have for CD and others dive orders like I described some posts above.

(BTW, for the CD time problem is also possible to make it have the same time of the normal dive (plus the flank ahead speed gain), it must be done on crew scripts commands, itīs very easy. Itīs just another way to solve the problem.)

Sorry to be so confuse, my english is very bad.
If we confirm my results and a complete mod was necessary i can then release a package.

@gap, I have no intentions to make a complete uboat physics workaround, but I can help with some xp.:up:

jean74 03-18-13 02:57 PM

Hi Rubini,

First of all, many thanks for all your works and helps with the silent hunter series.

Regarding hour problem with the diving time and the diving speed (completly unreal) for me, I did some test by modifying the file :

data\UPCDataGE\UPCCrewData\SpecialAbilities.upc

And the results are very interesting, because it seems that the diving time is longer (about 18 s) and the diving speed is not as fast as the original SH5 file.
More over, the sub blow ballast for emergency surface is not altered. :woot:

So I am quite sure that our problem is a "bug" located in this file.

I am not a good moder and I don't understand the use of all the parameters containing in this file, but I am sure that this information will interest you.

I hope it could help,

Best regards, :salute:


Jean

Of course, i did all tests without your mod.

volodya61 03-18-13 03:06 PM

Thank you Jean :up:
What parameters have you changed exactly?

jean74 03-18-13 04:36 PM

Quote:

Originally Posted by volodya61 (Post 2027279)
Thank you Jean :up:
What parameters have you changed exactly?

Hi Volodya61,

It's late and I don't have enough time and language skill to give you some explanation tonight. :wah:

But be sure I will post tomorrow a link for a downloadable SpecialAbilities.upc file with explanation :up:

Many thought are better than only mine.

If we could succed to correct this "bug" it would be super :woot:

Have a good night,

Best regards,

Jean

gap 03-18-13 04:49 PM

Maybe this one? :hmm2:

Code:

;NAVIGATOR - Passive abilities

[SpecialAbility 11]
ID=Ability-Reduce-DivingSurface-Time
NameDisplayable=Ability-Reduce-DivingSurface-Time-Name
Description=Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description
Levels= 5
AbilityType=SurfaceSpeed, SubmergedSpeed                      ;reduce diving time and the time to get to surface (in percents)(ability missing??)
AbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 25, 25
AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 3.7, factor2: 3.45

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-DivingSurface-Time, 1, 1, Ability-Reduce-DivingSurface-Time, 2, 1, Ability-Reduce-DivingSurface-Time, 3, 1, Ability-Reduce-DivingSurface-Time, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0


volodya61 03-18-13 04:55 PM

Quote:

Originally Posted by jean74 (Post 2027335)
But be sure I will post tomorrow a link for a downloadable SpecialAbilities.upc file with explanation :up:

Okay.. thank you..
Regards :salute:

Quote:

Originally Posted by gap (Post 2027339)
Maybe this one? :hmm2:

Maybe make sense to ask Rongel? He was playing around with this file a while ago :06:

gap 03-18-13 05:17 PM

Quote:

Originally Posted by volodya61 (Post 2027342)
Maybe make sense to ask Rongel? He was playing around with this file a while ago :06:

:yep:

Rongel, do you copy? :D

jean74 03-19-13 02:19 PM

Hi,

First, excuse me for that late reply due to real life (I am very busy at this time).

So, below you find the link to download the modified upc file.

https://docs.google.com/file/d/0BxZJ...it?usp=sharing

Sorry, but it's time for diner. :sunny:

I will post later some explanations...
I will write in about 45 mn.

Regards

Jean


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