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The crew needs 20sec to go below, so all the above values are enough to correct both issues: so fast dive times and crew yet above deck under water issue. (If using .sim files from TDW an hex edit is necessary as they arenīt oppened by S3D or Goblin) As these are just simple changes i guess that a mod isnīt necessary. Each one can do it for your .sim files in use and we are done.:yep: If you try these values let we know the results too. Iīm very satisfied with them. |
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Imo this is the most anoying bug in sh5 and i hope it gets/is resolved. NoLine |
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I am tempted to reinstall sh5 :) NoLine |
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@gap, I played a lot with the two ballasts values, the dive_planes and the engine power. My best and more noticiable good results was just about ManBT_flood_speed changes. And it alone had almost the same results, and the more important without side effects like I said. But...i have a self modded SH5 and this may alter the results. As it works here, it can be work for you too. I guess that the main influence is by this mod: "Crash Dive time and set_depth problem with MightyFine Crew Mod solved!" ( http://www.subsim.com/radioroom/showthread.php?t=192938) Obviously I have tried also without this mod and then, like Noline said, seems, IIRC, that the mod wokrs more for others dives orders than to the CD (it only modified it for few seconds). Conclusion: try to use the above mod and then open your uboat .sim file, change the ManBT_flood_speed to 4500 or 3500 and see if you now have the same times that i have for CD and others dive orders like I described some posts above. (BTW, for the CD time problem is also possible to make it have the same time of the normal dive (plus the flank ahead speed gain), it must be done on crew scripts commands, itīs very easy. Itīs just another way to solve the problem.) Sorry to be so confuse, my english is very bad. If we confirm my results and a complete mod was necessary i can then release a package. @gap, I have no intentions to make a complete uboat physics workaround, but I can help with some xp.:up: |
Hi Rubini,
First of all, many thanks for all your works and helps with the silent hunter series. Regarding hour problem with the diving time and the diving speed (completly unreal) for me, I did some test by modifying the file : data\UPCDataGE\UPCCrewData\SpecialAbilities.upc And the results are very interesting, because it seems that the diving time is longer (about 18 s) and the diving speed is not as fast as the original SH5 file. More over, the sub blow ballast for emergency surface is not altered. :woot: So I am quite sure that our problem is a "bug" located in this file. I am not a good moder and I don't understand the use of all the parameters containing in this file, but I am sure that this information will interest you. I hope it could help, Best regards, :salute: Jean Of course, i did all tests without your mod. |
Thank you Jean :up:
What parameters have you changed exactly? |
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It's late and I don't have enough time and language skill to give you some explanation tonight. :wah: But be sure I will post tomorrow a link for a downloadable SpecialAbilities.upc file with explanation :up: Many thought are better than only mine. If we could succed to correct this "bug" it would be super :woot: Have a good night, Best regards, Jean |
Maybe this one? :hmm2:
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;NAVIGATOR - Passive abilities |
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Regards :salute: Quote:
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Rongel, do you copy? :D |
Hi,
First, excuse me for that late reply due to real life (I am very busy at this time). So, below you find the link to download the modified upc file. https://docs.google.com/file/d/0BxZJ...it?usp=sharing Sorry, but it's time for diner. :sunny: I will post later some explanations... I will write in about 45 mn. Regards Jean |
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