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Excellent, thanks Rubini. :Kaleun_Cheers:
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S! Rubini,
This is very impressive and also very scarrrrrrrrryyy:wah: No more relaxing on the seven seas! Great work......Merci |
Oh my lord!
Rubini old friend.... you have killed us all!!! :arrgh!: Excellent work good man!!!! :up::up::up: |
These news surely surprised me a lot, since I thought this could never be done on Sh3.What would kill me for sure would be reading about GWX making special dustclean update version for GWX, that would include basicly all known realism based mods which were never known at the time final GWX came out.. :)
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I found some interesting info about Avenger, Mark13 and Fido. Well, in truth isnīt difficulty to find these infos as they comes from Wikipedia and uboat.net:D. See:
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The same above refer to the FIDO...i will just, in a future release, make a correct 3d model/texture for it. Or someone here can do it to speed up the mod? Here from wiki about Swordfish: Quote:
Here the better video that I found showing Sworfish in action dropping torpedos: http://www.britishpathe.com/video/sw...torpedo-planes |
Excelent work Rubini :up:
I can't wait to try it :yep: |
Hi mate,
Not sure i want to install this with our evil destroyer ai player will see the death screen often!:k_rofl: Nice work on this another historic part restore!:Kaleun_Salute: Best regards Hans |
Thanks guys by the kind of word!
Nice to see you too Kpt Lehmann!:salute: I just finished the main .dat that control all aspects of the mod...wow itīs a bit complex now. For example, i added the feature to have also deep running acoustic torpedos, they will be released even if you are submerged...and will hunt you more deeply, more or less until 25m ( was 12-15m before). As we already knows (by the first release) the mod comes with some limitations that are inside SH3 itself. But it works very well, I have not found any problem, CTD, save reload bug, or inconsistence with the mod. If I have a RL with a bit less time on real work I could release it quickly. Letīs see!:arrgh!: |
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This is correct. Also, the Fido's, at least, were much smaller, less powerful, and slow. (The reason for this is a powerful motor would make too much noise and prevent the torpedo from "listening".) So, there would be some hope of surviving a hit. |
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This sounds like a great addition to the game, well done Rubini:up:. Nemo |
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Rubini, great one!
What are the odds in bad wheather? Or when the boat is running silent? Or is this torpedo a standard acoustic torpedo cloned from the game and should I ask Ubi? |
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The acoustic in the mod isnīt a clone but obviously uses the same type of controllers...so it will behaviour like ubiīs one. It have the same goods and bads (ready here: limitations) like the original ones. I yet didnīt see it at big waves, but this will be not common in game because the torpedo bombers will not find you easily in bad wheather. The best manouver is crash dive, but stopping or going very slow also help. But is very dangerous stay in their action area anyway...they can be erratic too and then you are dead. Having some issues with the RND groups...need to fix it as last work before release.:up: |
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Take your time in fixing. We are patient. |
BTW I hope everyone agree to the fact that torpedo hit to a u-boat in RL was deadly by all means. 100% destruction of the hull that is.
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