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In rough weather the draught is constantly changing and there is a greater chance the eel won't detonate. |
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For magnetic the advice I gave will work, unless a was said the weather is bad. |
Jimbuna, on the color-coded chart, what is the color key?
Thanks, AD |
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Blue = Keel Yellow = Engine room Purple = Magazine Orange = Fuel |
i know this is abit old but i thought i would mention the sweet spots i have found(using stock, i imagine they haven't changed much in GWX but haven't gotten around to testing yet)
C2&3, right below the flag pole seems to spilt her every time (i use auto target as i do enough maths at uni not to bring it into my gaming life) T2, middle mast to the aft section which is behind the raised section in the middle of the ship T3, aim at the forward most mast (both tankers will go up in a glorious fireball) these are the only ships i have really hunted(big tonnage for 1-2 torpedo's), came across a few liberties and other things but haven't found their spots just yet (fuel bunkers seem to cripple but not instant kill alot of the time) all shots with -0.5m from draft and in 7m/s or less wind, aim at draft for 7-10 m/s, 10-13 m/s +0.5 from draft and surface running impacts for above 13m/s(i usually just dont fire and stalk until weather improves) be careful at the start of the war for dodgy torpedo's depth setting and such hope this is some help :) |
" Damage Caused By Fire " by TheDarkWraith
There is a mod called " Damage Caused By Fire " by TheDarkWraith , that will help with the sinking's if on fire , that I use . Not sure exactly where its located but i use it .
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Thanks! :) |
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It looked like it would be really helpful too. |
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http://www.gamefront.com/files/22159766/shipchart.7z |
Well...Jim i think its working just fine!
Thank you... :up: |
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thanks!:up:
figures, one of the only files I didn't check!:oops: |
its a nice guide but i dont plan on blowing up the bismarck any time soon :P
also the 2 points i mentioned for tankers are not there so who knows what other sweet spots there could be on ships, a pity you cant just endlessly shoot at them to find them out lol |
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Just to add one comment, yesterday I hit medium cargo (C2) right in the engine room (according to map) with magnetic fuse but she continued to steam on like nothing happened... :doh: it took 28 more shells to finish her... she should be cut in two like chop stick... any torpedo mod to increase damage of magnetic set eels?
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