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-   -   where are the sweetspot? (https://www.subsim.com/radioroom/showthread.php?t=196259)

Jimbuna 07-04-12 12:17 PM

Quote:

Originally Posted by Hangman (Post 1904919)
Oooh, wait, ... are you refering to magnetic or impact? I remember receiving two messages from BDU, one refering to torpedo's running deeper than the setting and the other saying we need to use magnetic only.

I've been setting mine to only 3.5 - 4 meters deep and using impact on a 80 to 90 degree firing angle only.
Every time I use a magnetic, I either miss or have a dud. I've never really figured out how the magnetic works. I've read that when using magnetic, you should fire at a ship from aft or fore as to get the eel running the length of the ship, a meter or two below the hull. Like I mentioned, I've never been able to get a hit using magnetic.
Can someone please elaborate on the use of magnetics?

As already stated, look at the ships draught (depth in the water) and set the magnetic to one metre more and you should be okay.

In rough weather the draught is constantly changing and there is a greater chance the eel won't detonate.

Sailor Steve 07-04-12 01:09 PM

Quote:

Originally Posted by Hangman (Post 1904919)
Oooh, wait, ... are you refering to magnetic or impact?

For impact neither the ship's tonnage nor depth matter. Just set it to run as shallow as possible.

For magnetic the advice I gave will work, unless a was said the weather is bad.

Andrewsdad 07-05-12 08:29 AM

Jimbuna, on the color-coded chart, what is the color key?

Thanks,
AD

Jimbuna 07-06-12 06:16 AM

Quote:

Originally Posted by Andrewsdad (Post 1905358)
Jimbuna, on the color-coded chart, what is the color key?

Thanks,
AD

Green = Propellors
Blue = Keel
Yellow = Engine room
Purple = Magazine
Orange = Fuel

Maceaciadh 08-21-12 09:20 PM

i know this is abit old but i thought i would mention the sweet spots i have found(using stock, i imagine they haven't changed much in GWX but haven't gotten around to testing yet)
C2&3, right below the flag pole seems to spilt her every time (i use auto target as i do enough maths at uni not to bring it into my gaming life)
T2, middle mast to the aft section which is behind the raised section in the middle of the ship
T3, aim at the forward most mast (both tankers will go up in a glorious fireball)

these are the only ships i have really hunted(big tonnage for 1-2 torpedo's), came across a few liberties and other things but haven't found their spots just yet (fuel bunkers seem to cripple but not instant kill alot of the time)

all shots with -0.5m from draft and in 7m/s or less wind, aim at draft for 7-10 m/s, 10-13 m/s +0.5 from draft and surface running impacts for above 13m/s(i usually just dont fire and stalk until weather improves)
be careful at the start of the war for dodgy torpedo's depth setting and such

hope this is some help :)

Doolar 08-22-12 06:09 AM

" Damage Caused By Fire " by TheDarkWraith
 
There is a mod called " Damage Caused By Fire " by TheDarkWraith , that will help with the sinking's if on fire , that I use . Not sure exactly where its located but i use it .

Red Heat 08-22-12 06:49 AM

Quote:

Originally Posted by jimbuna (Post 1904841)

Hello Jimbuna...i dont know why but your link isnt working for me...there is another option?

Thanks! :)

Nagel 08-22-12 10:14 AM

Quote:

Originally Posted by Red Heat (Post 1924570)
Hello Jimbuna...i dont know why but your link isnt working for me...there is another option?

Thanks! :)

ditto.
It looked like it would be really helpful too.

Jimbuna 08-22-12 10:53 AM

Quote:

Originally Posted by Red Heat (Post 1924570)
Hello Jimbuna...i dont know why but your link isnt working for me...there is another option?

Thanks! :)

Quote:

Originally Posted by Nagel (Post 1924631)
ditto.
It looked like it would be really helpful too.

Sorry about that...try this link:

http://www.gamefront.com/files/22159766/shipchart.7z

Red Heat 08-22-12 12:02 PM

Well...Jim i think its working just fine!
Thank you... :up:

Jimbuna 08-22-12 02:17 PM

Quote:

Originally Posted by Red Heat (Post 1924690)
Well...Jim i think its working just fine!
Thank you... :up:

Your welcome :cool:

Nagel 08-22-12 02:31 PM

thanks!:up:
figures, one of the only files I didn't check!:oops:

Maceaciadh 08-22-12 03:42 PM

its a nice guide but i dont plan on blowing up the bismarck any time soon :P

also the 2 points i mentioned for tankers are not there so who knows what other sweet spots there could be on ships, a pity you cant just endlessly shoot at them to find them out lol

Jimbuna 08-23-12 04:50 AM

Quote:

Originally Posted by Nagel (Post 1924758)
thanks!:up:
figures, one of the only files I didn't check!:oops:

Your also welcome :cool:

Shkval 08-24-12 05:37 AM

Just to add one comment, yesterday I hit medium cargo (C2) right in the engine room (according to map) with magnetic fuse but she continued to steam on like nothing happened... :doh: it took 28 more shells to finish her... she should be cut in two like chop stick... any torpedo mod to increase damage of magnetic set eels?


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