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-   -   Neutral ships (https://www.subsim.com/radioroom/showthread.php?t=192151)

Raven_2012 02-14-12 07:14 AM

Quote:

Originally Posted by Tolkemec (Post 1838655)
From the other thread, it seems you already have your game patched with TDW SH5Patcher... the sonarguy still cannot hear a ship at 1.250? Is it out of the deaf zone (I think 20º bow and 40º stern)? Even if you can hear them, the sonarguy will usually lose their track.

(if not using the patch: http://174.123.69.202/~subsimc/radio...d.php?t=181433)

I won't be able to patch the game, I have the steam version of the game. My hydrophone guy can give me report nearest sound contact and follow nearest sound contact with stock ships. I notice it's with these two ships that i came in contact with, that are added from OHII.

My hydrophone guy can tell me in message box when I ask report nearest sound contact. I get the norm, but when I have him follow nearest sound contact he tells me there is no sound contact.

If this is all from my game needing patch by the UI patcher, then i should consider getting a hard copy of the game.

Tolkemec 02-14-12 09:58 AM

Wll, I don,t know. I also sometimes have this bug, even with sh5patch. Yesterday I clearly was able to hear a merchant 11 km away, but the sonarguy couldn't even though he was able to give me correct reports. Afterwards, when an airplane make me go underwater, at 7 km from the same merchant, the sonarguy worked correctly. Oh well... I think I can live with that, if not, I would always be chasing for mods and never playing! (Its the first time ina like two weeks of trying it to work).

Rongel 02-14-12 11:12 AM

Quote:

Originally Posted by Raven2012 (Post 1838759)
I won't be able to patch the game, I have the steam version of the game. My hydrophone guy can give me report nearest sound contact and follow nearest sound contact with stock ships. I notice it's with these two ships that i came in contact with, that are added from OHII.

My hydrophone guy can tell me in message box when I ask report nearest sound contact. I get the norm, but when I have him follow nearest sound contact he tells me there is no sound contact.

If this is all from my game needing patch by the UI patcher, then i should consider getting a hard copy of the game.

Hi!

What version of OH II do you have? In previous version there were problems with some of the ships hydro sounds but they should have been fixed by now. And remember that when the ships go really slow (5 knots or so) they don't appear in hydro.

Raven_2012 02-14-12 02:23 PM

Quote:

Originally Posted by Rongel (Post 1838852)
Hi!

What version of OH II do you have? In previous version there were problems with some of the ships hydro sounds but they should have been fixed by now. And remember that when the ships go really slow (5 knots or so) they don't appear in hydro.

I am using the latest version 1.6 and now 1.7. I hear them when in hydro station just my hydro guy cant track them, he gives me sound contact report.

Raven_2012 02-14-12 07:01 PM

Quote:

Originally Posted by Tolkemec (Post 1838655)
From the other thread, it seems you already have your game patched with TDW SH5Patcher... the sonarguy still cannot hear a ship at 1.250? Is it out of the deaf zone (I think 20º bow and 40º stern)? Even if you can hear them, the sonarguy will usually lose their track.

(if not using the patch: http://174.123.69.202/~subsimc/radio...d.php?t=181433)

I can't use the patcher, I have Steam version of the game. When I passed under them and they were behind the U-boat the hydro guy was tracking them. I guess the GHG picks things up sometimes and doesn't, and is limit to certain angles.

misha1967 02-15-12 12:33 AM

Quote:

Originally Posted by Tolkemec (Post 1838809)
Wll, I don,t know. I also sometimes have this bug, even with sh5patch. Yesterday I clearly was able to hear a merchant 11 km away, but the sonarguy couldn't even though he was able to give me correct reports. Afterwards, when an airplane make me go underwater, at 7 km from the same merchant, the sonarguy worked correctly. Oh well... I think I can live with that, if not, I would always be chasing for mods and never playing! (Its the first time ina like two weeks of trying it to work).

Well, you have to keep in mind also that your hydrophone guy's ability to pick up contacts depends on his skill level, so even though you can hear it, he may not have developed his skills to the point where he can as well.


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