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-   -   TCx1 when ship is spotted? (https://www.subsim.com/radioroom/showthread.php?t=189397)

Sartoris 11-07-11 03:47 AM

Oh cool, I hope TDW can use these files. If not, perhaps there are sound clips from Das Boot that could be used.

kylania 11-07-11 04:31 AM

Quote:

Originally Posted by Sartoris (Post 1782441)
Oh cool, I hope TDW can use these files. If not, perhaps there are sound clips from Das Boot that could be used.

Those are the standard voice files. They'd be replaced by whatever sound mod you're using so TDW wouldn't have to worry about which mods someone was using, since the file names are the same for all. So if you wanted Das Boot sounds, just use Das Boot sounds. heh

For example Stormy's DBSM replaces the "Aircraft spotted!" with the default "Aircraft spotted!" voice then adds a bunch of alarm sounds and general panic.

TheDarkWraith 11-07-11 08:01 AM

Quote:

Originally Posted by kylania (Post 1782430)
There are already "ship sighted", "aircraft sighted" and "smoke on the horizon" voice files, but for some reason they don't always play when dropping to 1x TC.

data\Sound\Speech\WatchOfficer\Normal
MC_QRF_WATCH10.ogg - "There is smoke on the horizon!"
MC_QRF_WATCH11.ogg - "Ship sighted!"
MC_QRF_WATCH12.ogg - "Convoy sighted!"
MC_QRF_WATCH13.ogg - "Escort sighted!"
MC_QRF_WATCH14.ogg - "Capital ship sighted!"
MC_QRF_WATCH15A.ogg - "Task force sighted!"
MC_QRF_WATCH15B.ogg - "We have spotted a task force."
MC_QRF_WATCH18.ogg - "U-boat sighted!"

and the biggie:

Data\Sound\Speech\Watchofficer\Tension
MC_QRF_WATCH23.ogg - "Aircraft sighted!" (omg, we're all gonna die)

Oh, and the hydrophone guy. I keep dropping to x32 TC silently and never notice I have a contact. I'll try to find his voice file for that.

That's the problem. We really need to figure out why they don't always play. If my sound dll plays them they WILL play no matter what. There could be a scenario where the game actually decides to play the sound and my dll is playing it also which would be bad :shifty:


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