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I'm running TMO. If the mk23 presents no advantage in terms of reliability, there is indeed no point in using it! I guess the 'newer' version of the same torpedo could have been developed with nothing but one less range/speed option for two reasons:
1 - cheaper; 2 - less complex, therefor, less prone to failure. As is seems, only option n.1 applies. Blast! |
Ah so deep runners can be considered a "dud"? I've only had the duds that hit the ship but don't explode so far. I thought for sure 6 deep runners was a bug. Did not realize a deep runner is modeled into the game as a dud.
Sooo based on capn scurvy's data and ethebergs experience, it appears maybe i just had 6 deep runners and that's that. That's cool, actually sucks but cool that the game simulates how bad the torps were in real life, not only for duds but deep runners as well. Like i said, i didn't realize deep runners were modeled, i thought it was just a bug. Thanks for the help. Etheberg, that had to be completely frustrating. |
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Circle Runners, Depth Problems, failure to detonate and premature detonation's are all modeled in as they were :up: |
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I'm yet to meet any circle runners, and I'd be probably more happy about being hit by one of them rather than screwing up Mogami cruiser with one torp which I've already managed to do a few times :D
Duds are nice, as long as they're Japanese who are targeting you :salute: |
"In finnish"?
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