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-   -   Are we really on the surface (https://www.subsim.com/radioroom/showthread.php?t=183207)

Wreford-Brown 05-04-11 03:22 PM

Lets you sail with only the conning tower out of the water. Lowers your profile and reduces the chance of being detected, you cruise faster than fully submerged as you are using diesels, not batteries and have access to your UZO.

http://www.mediafire.com/?wzhjzije3hn

http://img353.imageshack.us/img353/6497/k2ab4.jpg

http://img201.imageshack.us/img201/6...e800535jt9.jpg

postalbyke 05-04-11 03:26 PM

now that this thread has been thoroughly hijacked...
decks awash means that the deck (of the submarine) is covered in water, but not necessarily the sail (or conning tower in this case). this will allow the diesel to continue receiving air, but with the tactical advantage of making the boat harder to see and easier to submerge (instead of 100 feet or more of boat sticking out of the water, only 20 feet or so)

@reverie do you feel your questions are answered? also, what other subsims have you played?

Sailor Steve 05-04-11 05:14 PM

And it also uses a whole lot more fuel. 'Decks Awash' was normally used only during attack situations, and then they used the electrics to keep it quiet. They didn't run all over the ocean in that condition.

Fish In The Water 05-04-11 08:05 PM

Quote:

Originally Posted by Sailor Steve (Post 1656844)
They didn't run all over the ocean in that condition.

No but it really comes in handy for a 'stealthier' night approach or a skirting maneuver on the cusp of visible range. Plus, (as was already mentioned), it has defensive advantages in that you can crash dive quicker in case of emergency.

desirableroasted 05-05-11 01:29 AM

Quote:

Originally Posted by Osmium Steele (Post 1656507)
I've not yet had a malfunction or incident of sabotage in 13 patrols with the mod enabled.

Can crewmembers be injured in sabotage/malfunction incidents?

No injury or permanent damage.

The malfunction or sabotage is often subtle, which is why it is a good idea to test your boat before you get out on station. In this case, it was obvious: speed was way under rated values and I couldn't ring up Ahead Flank.

Reverie 05-15-11 02:58 PM

The Boat's Afloat
 
Quote:

Originally Posted by postalbyke (Post 1656769)
now that this thread has been thoroughly hijacked...

@reverie do you feel your questions are answered? also, what other subsims have you played?

I wanted to know if boat performance was slighted by sidestepping an operational procedure (surfacing by dive planes as opposed to the obvious order to Surface). It is not. Is there a meter to display unwanted/wanted ballast, relevant to the ordered circumstance. There is not.

Aces of the Deep was the reason I purchased my first Personal Computer, the IBM Aptiva of 1994 vintage complete with preloaded software. And then I proceeded to sink (sic) over three thousand dollars into it on hardware and Operating Software upgrades, all to run the aforementioned program.

The AOD Expansion module I suppose fulfilled the requests of users who expressed what they believed to be the programs shortcomings. I definitely desire more boat systems information and control to augment the Silent Hunter III experience. The desire obviously is in the bilge as far as software development is concerned.

Fast Attack, 688i, SSN, Shells of Fury, but non have surpassed the ongoing campaigns of Silent Hunter III. And I purchased SHIII two years after release, what with all the chat over bugs.

Coincidentally and rather full circle, the same day I bought SHIII I purchased a machine expressly for the purpose of running the software. And coincidentally or perhaps ironically, I sank money into the PC to allow it to fulfill its intended function. Salespeople can talk the talk, but when the merchandise hits home it's the user who has to walk the walk.

Scads of updates, wads of big bucks, a world of education and discovery (e.g. "what's a modder?), and SHIII remains on the harddrive as my submerged experience of choice. The Silent Hunter franchise is worlds above the nostalgic Aces of the Deep (which I tossed out once upon a time and reacquired for reasons, you guessed it, nostalgic). When the third installment was unveiled, there was no turning back. SHII after consideration, I believe I've commented before...psychic destroyers and high-speed target seeking depth charges...was loaded once more for clarity aka decisional awareness, then relegated to the dust bin.

I have been dependent on the imagination and programming skills of others, as well as the generosity of those encountered on this forum, a forum ofttimes a wellspring, all to expand the usery and enjoyment that the original software did not provide.

Aces of the Deep taught me the possible need of "patches".

Terror from the Deep introduced me to global communication with the advent of newsgroups. It was quite an experience coming home from work and reading from users around the planet that my most recent newsgroup entry had saved XCOM squads and countless civilians from alien atrocity.

Silent Hunter III is that distraction from otherwise mundane timekeeping. I manage church and the doctor, andthat daymare that is the vehicle maintenance at the dealership across town. Living with a skeleton that is falling apart and being unable to drive under the influene of morphine, auto-upkeep truly is mixing business with pain.

Yet how can the tedium of incalculable days bobbing on the surface of a software sea or listening while stationed below the waves be a modicum of solace oneself? I can read u-boat history while the program is running (and I do, correlating incidents off the wireless with the many reports available in published and compiled documentation, q.v. Clay Blair).

But I am not idly sitting, awaiting the software to produce some algorithmic stimulus.

I am in command of a warship and its crew, a vessel in the service of a burgeoning and redeeming government that seeks its release from unjust shackling of its nation and its people. Silent Hunter III invites you to explore history as well as relive a very noble and futile part of it. I have also posted that successful software simulation is not expectant on visual stimuli of "bigger bang".

The secret to succesful software emulation is immersion. The user must be given the opportunity to experience or re-live the world replicated by the software. In the u-boat war, time is short and the water rises....

The sea is up, and it's time to take her down. Type II. No matter how many accolades I attach to this mans record, no matter how many promotions I shmooz for him, my assigned Funkmaat can never seem to detect a target at more than 12km (any hydrophone signal or graphable audio indication is referred to as a target). Short noticed, short changed, short sheeted, my crew is compelled to perform, not in the interest of National Security; not in the interest of Nationalist Socialist solidarity, not charging forth as a vindicator of Nazi sanctity; but setting sail as a team, a band of brothers (q.v. Topp, AOD_CD), a link in the chain of country and heritage. Bloodline. Has the government corrected all the politcal injustice perpetated against my country and its allies?

Did my family and friends get enough to eat today?

SHIII.

Roleplaying. SHIII.


Fair weather, fair seas.
and amenable hardware:timeout: (or else, get a bigger hammer!!!)

Sincerely,
Reverie


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