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I don't think so, if we got one "softwarebuild" enigma! Just a matter of rotor plugs, ... Maybe hard to understand how to use them :) Quote:
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Years ago when we started iBlitz (the forerunner of Wolves at War,) and we were still playing SH2 we got our hands on a downloadable Enigma machine and I spent a couple of weeks writing a codebook for it. I'll tell you, it sounds cool enough but it quickly gets to a point when you're trying to use it for patrol reports or decoding orders when you simply can't take it anymore if you have even a little bit of a life - not that too many people around here are likely to find that much of a problem...:D (**JOKE**).
It does add a phenomenal amount of realism but it's not for everybody. I no longer have a copy of the codebook, unfortunately, else I'd stick it up on a download site for people to grab. I don't even know if there are any people around here who were involved in it. Iblitz, CB.., can't remember who else. But, hey, you never know. |
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But if someone finds yours .. great! Guys plz don't get too excited, I don't know how much time I can spend on this project right now. Just thinking out loud and investigating! But every guess, idea and help is appreciated! regards MiTon |
yes, an enigma applet ingame would be fantastic. decrypt the messages manually...great idea!!!
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...my idea was only very important "commanders" messages should be encoded, and decoded manualy... (normal messages are displayed non coded because the radioman decoded them allready).
maybe there`s also a possibiliy to link that with important campaign and historycal events, maybe there is also a 25% chance to get exact enemy ship / group intel if in the area from time to time... |
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If the Enigma should be implemented, it's no big deal to set values for the personal taste (if you want to decode every message by yourself, decode every message automaticly, ...) Quote:
Good startingpoint would be to grab the messages from the stockgame, reporting convoys, since they report convoys that realy exist ingame! |
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...mix that with historical important events (have to be in sync with existing historical campaign events), ...maybe also BDU movement and resupply coordinates (coordinates have to be hidden on map until correct decoded) :hmmm: |
codebook generator
While gathering more infos, I found this site containing a link to a codebook generator so the codebooks will be the smallest problem!
regards |
the_dark_wraith might know, how to add an ingame-applet for the enigma. he managed to create some dlls, which allow to execute any code ingame. maybe you should write a pm.
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