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-   -   [REQ] Enigma (https://www.subsim.com/radioroom/showthread.php?t=183173)

MiTon 05-02-11 01:51 PM

Quote:

Originally Posted by stoianm (Post 1655079)
Will be to complicate to make multiple encription or multiple codes i think... so if he will succeed to make to work with the same code i will be happy enough:)


I don't think so, if we got one "softwarebuild" enigma! Just a matter of rotor plugs, ... Maybe hard to understand how to use them :)


Quote:

Originally Posted by Stormfly (Post 1655094)
...but a little additional gameplay element, finding the right key for the present day in the code book.

Yes, something to do during a boring nightwatch :)

Egan 05-02-11 02:20 PM

Years ago when we started iBlitz (the forerunner of Wolves at War,) and we were still playing SH2 we got our hands on a downloadable Enigma machine and I spent a couple of weeks writing a codebook for it. I'll tell you, it sounds cool enough but it quickly gets to a point when you're trying to use it for patrol reports or decoding orders when you simply can't take it anymore if you have even a little bit of a life - not that too many people around here are likely to find that much of a problem...:D (**JOKE**).

It does add a phenomenal amount of realism but it's not for everybody.

I no longer have a copy of the codebook, unfortunately, else I'd stick it up on a download site for people to grab. I don't even know if there are any people around here who were involved in it. Iblitz, CB.., can't remember who else. But, hey, you never know.

MiTon 05-02-11 02:51 PM

Quote:

Originally Posted by Egan (Post 1655161)

...

It does add a phenomenal amount of realism but it's not for everybody.
...

That's for sure, there has to be a option to make the "radiooperator" decrypt the messages! So if you get bored, let the crew do the job.

Quote:

I no longer have a copy of the codebook, unfortunately, else I'd stick it up on a download site for people to grab. I don't even know if there are any people around here who were involved in it. Iblitz, CB.., can't remember who else. But, hey, you never know.
If not the original codebooks are used, one could simply use a password generator to build the "base"codebook!
But if someone finds yours .. great!



Guys plz don't get too excited, I don't know how much time I can spend on this project right now. Just thinking out loud and investigating!
But every guess, idea and help is appreciated!


regards

MiTon

urfisch 05-02-11 02:55 PM

yes, an enigma applet ingame would be fantastic. decrypt the messages manually...great idea!!!

stoianm 05-02-11 02:55 PM

Quote:

Originally Posted by MiTon (Post 1655184)


Guys plz don't get too excited, I don't know how much time I can spend on this project right now. Just thinking out loud and investigating!
But every guess, idea and help is appreciated!


regards

MiTon

http://i886.photobucket.com/albums/a...leun_Goofy.gifhttp://i886.photobucket.com/albums/a...eun_Crying.gif

MiTon 05-02-11 03:33 PM



:har:

Egan 05-02-11 04:24 PM

Quote:

Originally Posted by MiTon (Post 1655184)
[COLOR=White]
If not the original codebooks are used, one could simply use a password generator to build the "base"codebook!
But if someone finds yours .. great!
MiTon

If you can find it go for it. I've no idea where you'd even begin to look after all this time.

Stormfly 05-02-11 05:16 PM

...my idea was only very important "commanders" messages should be encoded, and decoded manualy... (normal messages are displayed non coded because the radioman decoded them allready).

maybe there`s also a possibiliy to link that with important campaign and historycal events, maybe there is also a 25% chance to get exact enemy ship / group intel if in the area from time to time...

MiTon 05-02-11 05:44 PM

Quote:

Originally Posted by Stormfly (Post 1655298)
...my idea was only very important "commanders" messages should be encoded, and decoded manualy... (normal messages are displayed non coded because the radioman decoded them allready).

At least optinal would be a musthave!
If the Enigma should be implemented, it's no big deal to set values for the personal taste (if you want to decode every message by yourself, decode every message automaticly, ...)


Quote:

maybe there`s also a possibiliy to link that with important campaign and historycal events, maybe there is also a 25% chance to get exact enemy ship / group intel if in the area from time to time...
I currently don't have a clue how the messagesystem in SH5 works so I can't tell.
Good startingpoint would be to grab the messages from the stockgame, reporting convoys, since they report convoys that realy exist ingame!

Stormfly 05-02-11 06:01 PM

Quote:

Originally Posted by MiTon (Post 1655313)
Good startingpoint would be to grab the messages from the stockgame, reporting convoys, since they report convoys that realy exist ingame!

yap, thats what i thought... generate encoded messages from that rare but detailed radio contacts...

...mix that with historical important events (have to be in sync with existing historical campaign events),

...maybe also BDU movement and resupply coordinates (coordinates have to be hidden on map until correct decoded) :hmmm:

MiTon 05-04-11 02:49 PM

codebook generator
 
While gathering more infos, I found this site containing a link to a codebook generator so the codebooks will be the smallest problem!

regards

urfisch 05-04-11 02:51 PM

the_dark_wraith might know, how to add an ingame-applet for the enigma. he managed to create some dlls, which allow to execute any code ingame. maybe you should write a pm.

:up:


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