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-   -   Let's play "Guess the mod conflict!" (https://www.subsim.com/radioroom/showthread.php?t=183055)

Fish In The Water 04-27-11 05:31 PM

Quote:

Originally Posted by rudewarrior (Post 1652202)
Looks like I found the problem.

Glad you got it sorted! :up:

Fish In The Water 04-28-11 01:09 AM

Quote:

Originally Posted by rudewarrior (Post 1651949)
I put SH3 Commander in my GWX folder (alongside the data folder). This way I can enable Cmdr mods along with my other mods. If I ever have to completely reinstall, it helps me remember what I have done with SH3 Commander to make it work. So it is in the cfg file such that when enabled with JSGME, it goes into SH3 Commander in the proper place.

Same here...

I find it streamlines the enabling process and as you said it makes it easier to pinpoint where everything goes. :sunny:

rudewarrior 04-28-11 08:49 AM

Hey guys,

Just want to say thanks for all the help and reaffirm how truly badass all the modders on this forum are. I didn't realize how much I had been missing, and all I can say is wow!:up:

All of the work you guys have put in has really made this game go from awesome to awesomest!

I have one final issue that I noticed. It seems that when I fire the deck gun and a hit scores, a square area appears like it is masked over the target. It covers the ship completely, and is slightly lighter in brightness than everything it overlays. It looks like it may have to appear in order to conduct the animation. It doesn't look bad per se, it is just noticeable. I don't even know if it can be fixed, and, quite frankly, if it can't be I'm not going to cry about it. It really is a minor inconvenience, but if anyone has any suggestions or ideas, please let me know.

My hat's off to you guys!!!:salute:


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