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Made a revised mission with some cruisers as well... http://www.mediafire.com/?wehc4raapa4dtjt
Longest range before engaging was 6700 meters... pathetic. Imho it's an issue that needs work. Haven't noticed it before, since I'm never engaged in such kind of combats... :D Some brave testers... http://i189.photobucket.com/albums/z.../SurcoufGB.jpg |
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Peabody |
http://i189.photobucket.com/albums/z...milies/doh.gif of course!
That's it! Surcouf engaging TF - range ~ 16 km! They have no clue of what or who's hitting them! :D http://i189.photobucket.com/albums/z...rcouf/GBII.jpg Now some tests to see when the TF will strike back - guess they'll have to be within visual range... |
will try but now I'm going to Antwerp to buy a Dry Suit ;)
I made an (untested as of now) new version of the surcouf includes : armored turret (same value as asashio) moved spheres and boxes for the conning tower 45 starshells for night action your single mission is in the mod :oops: could I ? keltos d/l link : http://www.mediafire.com/file/19uiki...uf%20v1.7.8.7z @peabody : Happy New Year to you my friend !!!!! |
engaged at 16 km
no hits :( gun's crosshairs move from the left to the center ship back and forth ... yes I'm using the no stabilize option :smug: keltos |
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I'll go another day keltos |
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