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-   -   How did they find me? (https://www.subsim.com/radioroom/showthread.php?t=176812)

Hans Uberman 11-05-10 12:36 PM

Quote:

Originally Posted by Schwartzritter (Post 1529974)
Having your navigator ping for depth marks you for destroyers. They can hear the ping, too. Along with what everyone else said, it sounds like everything simply went wrong for you. Also, Type II subs are poor boats for such a heavily patrolled area. Along with their sorry performance, you simply do not have enough torpedoes to be effective.

Normally yes, but from what everybody says here on the forums, the enemy actually doesn't get alerted to your pinging them or pinging for depth. Just another unfinished component to the game. You can thank UBISoft, I guess.

reignofdeath 11-05-10 03:11 PM

Quote:

Originally Posted by Hans Uberman (Post 1529986)
Normally yes, but from what everybody says here on the forums, the enemy actually doesn't get alerted to your pinging them or pinging for depth. Just another unfinished component to the game. You can thank UBISoft, I guess.

Id think they do, Ive done a test with it. I was sitting in free cam a just inside a DDs passive range and did a depth ping and he came right for me ( Iwas in his range before hand for quite some time too so it wasnt that he just discovered me)

Hans Uberman 11-05-10 03:40 PM

I wish we knew for sure. Others keep saying that they can't detect it, and they have never shown in an obvious manner that they have detected it when I've used it myself.

Edit: I remember making a thread asking when to use Sonar, as I was concerned about this sort of thing. Here it is.

Jimbuna 11-05-10 06:46 PM

Quote:

Originally Posted by Schwartzritter (Post 1529974)
Having your navigator ping for depth marks you for destroyers. They can hear the ping, too. Along with what everyone else said, it sounds like everything simply went wrong for you. Also, Type II subs are poor boats for such a heavily patrolled area. Along with their sorry performance, you simply do not have enough torpedoes to be effective.

The destroyers CANNOT hear your pinging....a little crazy I agree but tis true.

Hinrich Schwab 11-05-10 08:22 PM

Quote:

Originally Posted by jimbuna (Post 1530299)
The destroyers CANNOT hear your pinging....a little crazy I agree but tis true.

You are right that it is a bit crazy as it defies logic. I'll take your word for it. I just prefer avoiding anything that could alert destroyers.

Tessa 11-06-10 02:29 AM

Quote:

Originally Posted by opeks1 (Post 1530114)
Ye. That's very risky indeed. Maybe not as risky as Giblartar but you know?... Be carefull about Scapa mate, as this is very shallow water. If destroyers catch you there, you have got jast little chance to escape, enen early in the war, 'cause this region was very heavily defended by very qualified british forces. Remember to look out for mines and nets as well.
Good luck


Scapa is pretty safe, can go down to ~18 meters almost anywhere in the harbor. Deep enough that DD's won't run over your conning tower and depending on your speed the depth charges will explode well below you and not cause any damage as they don't explode till they hit bottom. Since bottoming your boat is tactically useless because of the game engine unless you're doing repairs you should never be sitting on the bottom anyways.

Gibraltor is all about where you get caught if a DD gets on your trail. With so many ships you can easily hid next to one/under one and wait - though only way to get out of that situation is to sink it and for that the escort needs to be careless enough to go at least 300m away from you before you can fire a shot that will sink her.

Sometimes my safest getaways have been to slam down the throttle and screw being silent, just get away to a position where you have room (depth or obstacle wise) to manuever and let them drop all the charges they want. Escorts don't seem to be so accurate when you're moving at flank and making any kind of turn (whether its just a few degrees or a knuckle); the explosions may still push you around but don't cause any damage when you're out of position. Gibraltor has holes in various places in the subnet so if you're patient you can trap escorts on the other side of them or get them to sink themselves ramming into a pier.

Jimbuna 11-06-10 04:45 PM

Quote:

Originally Posted by Schwartzritter (Post 1530367)
You are right that it is a bit crazy as it defies logic. I'll take your word for it. I just prefer avoiding anything that could alert destroyers.

There sonar can also 'see' you if you are at the other side of a land mass :yep::doh:

Hans Uberman 11-06-10 05:56 PM

Quote:

Originally Posted by jimbuna (Post 1530924)
There sonar can also 'see' you if you are at the other side of a land mass :yep::doh:

Figured that might be the case. I mean you can detect radar emissions from behind large hills and islands, so why not them when it comes to sonar?

Hinrich Schwab 11-07-10 10:26 AM

Quote:

Originally Posted by jimbuna (Post 1530924)
There sonar can also 'see' you if you are at the other side of a land mass :yep::doh:

Yeah. I noticed that when I took U-96 through Gibraltar. I kept "hearing" ships through jettys. :har:


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