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I know this is going to sound a bit picky, but what you are observing an alerted target doing is actually constant helming, rather than zig-zagging.
Zig zagging is something entirely different. Fire at 90 degrees to his base course. Magnetic triggers in case you get a glancing blow. I'll use a target speed of two thirds (round up) of what it was before evasive procedures began, and I hit them more often than not. |
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But imagine yourself on the bridge of that merchant. Are you going to simply start weaving on the same course at the same speed? Or are you going to punch that ship to 12-15 knots and heel to port, starboard unpredictably? |
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Maybe that kind of randomness in their reaction is something that can't be programmed into the game. :hmmm: |
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But if I were restricted to surface, I would have those engines cranked and even I wouldn't be able to predict my next turn. Wouldn't you? Pretty sure it wasn't programmed. |
This patrol was interesting, found two freighter sailing together and sunk one with my 2nd to last torpedo. Since the last one had to count I tried to do a point blank shot but the ship was armed and I had to dive. Due to storm currents I could only max out at 7 knots while the freighter was doing 8. No good. Surfaced and sailed away at an angle till we were side by side, hung a 90 degree turn and almost hit her with the last torpedo. Had to return to Lorient after that.
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