SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Aces' St. Nazaire Numbered Sub Pens v2.0 (https://www.subsim.com/radioroom/showthread.php?t=172793)

Fubar2Niner 07-25-10 02:13 PM

Great work as always Aces, downloading now. Most appreciated :salute:

Best regards.

Fubar2Niner

HW3 07-25-10 02:53 PM

Thank you Aces! I'm sure the crews of the ships banging around inside the docks where the locks would be thank you too.:D

http://img.photobucket.com/albums/v6..._33632_995.jpg

It looks great!:yeah:

Aces 07-25-10 03:55 PM

Thanks chaps,

I did a quick test edit of the st.nazaire.dat file from BBW's mod and it
works okay. I will need to test further over the next few days and, all being well, I will produce a patch file fix.

I will include my Combined sh3.sdl file with it so that you get the combined sounds from HanSolo's and BBW's mods (not neccessary if you use my multi-mod fix as it is included in this mod).


Best regards

Aces

A6Intruder 07-25-10 11:36 PM

Quote:

Originally Posted by Aces (Post 1452912)
Hi chaps,

Yes, it should be fairly straightforward to make the \Terrain\Locations\St_Nazaire.dat compatable with Bigboywoolys GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 but I don't fancy editing the harbor_kit.dat file as this would be a very large job.

I could edit the St_Nazaire.dat file from the Wilhelmshafen mod and test it.

Regards

Aces

Would be great!
Thanks for that.:up:
Best regards:salute:

Aces 07-26-10 06:39 AM

@A6Intruder:

Hi mate,

I should have something for you to test available this evening. I'll also post my latest JSGME-enabled mods list.

Best Regards

Aces

A6Intruder 07-26-10 11:13 AM

Quote:

Originally Posted by Aces (Post 1453311)
@A6Intruder:

Hi mate,

I should have something for you to test available this evening. I'll also post my latest JSGME-enabled mods list.

Best Regards

Aces

I am looking forward.
Best regards:salute:

Aces 07-26-10 02:11 PM

Hi Chaps,

Lokking good, more testing tomorrow evening and then I'll release:

http://img834.imageshack.us/img834/8108/subpensv31.jpg

http://img836.imageshack.us/img836/2382/subpensv33.jpg

http://img251.imageshack.us/img251/5875/subpensv34.jpg

http://img826.imageshack.us/img826/2454/subpensv35.jpg

http://img339.imageshack.us/img339/4212/subpensv36.jpg

http://img594.imageshack.us/img594/9317/subpensv37.jpg

http://img261.imageshack.us/img261/7633/subpensv310.jpg

http://img252.imageshack.us/img252/6289/subpensv312.jpg

My current mods list:

Generic Mod Enabler - v2.5.0.150
[C:\Program Files\Ubisoft\SilentHunterIII\MODS]

LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default)
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Das Boot Skin
b25_ConningTower_Mid
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Wooden_Lifeboats_Mod
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
Subphones
No Medals On Crew [Patch]
Kaleun's Cap
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Aces' Multimod compatability fix release v1.3 public beta
Materials file for Aces' multi-mod v1.3
Hitman_Beta_GUI_GWX3_1.0
Aces' Multimod compatability fix Hitman GUI add on
Aces' St. Nazaire Sub Pens v2 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5


Best Regards

Aces

Myxale 07-26-10 04:59 PM

Just had a look at the numbered Pens...and gotta say..looks great.
A big authentic boost to the Sim.:salute:

HW3 07-26-10 06:42 PM

Looking good! Thank you for all your hard work.:up:

Hunter 07-27-10 12:23 AM

Quote:

Originally Posted by Aces (Post 1453605)

Am I the only who belive that 3 raws of u-boat men look a little bit strange, just two would be better?

Aces 07-27-10 01:03 AM

Thanks chaps,

I have seen a wartime pic clearly showing three rows of men. I guess they had to do that to accommodate all the crew on the deck.

Best regards

Aces

Edit:

I found the picture used in Urfisch's mod-strike beta loading screen:

http://img375.imageshack.us/img375/1051/uboatcrew.jpg


All times are GMT -5. The time now is 12:48 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.