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-   -   abyssal depths mod (https://www.subsim.com/radioroom/showthread.php?t=170640)

astradeus 06-10-10 02:09 PM

Quote:

Originally Posted by Will-Rommel (Post 1416086)
Salut Astradeus !

Si je comprends bien, je peux utiliser ClimateZones mod 2.0 for mod " Environmental MOD for Silent Hunter 5" tout en conservant les choix de couleurs de Wclear?

Tout ce que fait ta modification c'est ajouter des algues et une correction à la map pour corriger les CTD?

---

Hi Astradeus !

So i can use ClimateZones mod 2.0 for mod " Environmental MOD for Silent Hunter 5" but still keeps Wclear colors choices?

All your mod is doing is adding new alguaes and a map correction to fix the CTD?

salut Will-Rommel :salute:

_ oui climatezonesmod 2.0 est normalement compatible avec la version 2.3 de EVM .
_oui on garde bien évidament les qualitées de ce mod .mes modifications se portent que sur l'organisation des zones climatiques pour plus de réalisme et plus de précisions pour éviter ,je l'espere ,les problèmes de CTD et quelques modifications de saisons pour les memes raisons.
_non mes textures d'algues ne sont pas encore dans ce mod .


_ Yes climatezonesmod 2.0 is normally compatible with version 2.3 of EVM.

_oui Obviously we keep the qualities of this mod. my concern is that changes in organizational climate zones for more realism and more detail to avoid, I hope, the problems of CTD and a few changes for the seasons same reasons.

_non my textures of algae are not yet in this mod.

Will-Rommel 06-10-10 02:54 PM

Merci pour la réponse rapide. Je vais l'installer à la suite de Env. 2.3 avec JSGME donc, et overwriter les fichiers qui causent conflits?

7thSeal 06-12-10 07:02 AM

Any more news on this WIP? Looks great and should help with the current dull underwater scenery.

Btw I'm using your ClimateZones mod 2.0 and thank you for the great work. :salute:

tonschk 06-12-10 10:03 AM

Quote:

Originally Posted by oscar19681 (Post 1412412)
Is it possible to fix the seafloor when grounding the sub? I dont like hovering 10 meters over the seafloor since the game thinks thats the bottom.


:DL I Agree :up:

.

TheBeast 06-12-10 04:09 PM

Quote:

Originally Posted by tonschk (Post 1417486)
:DL I Agree :up:

.

Rather then hovering 10-20 meters off the viewable bottom the sub should actually settle 1-2 meters into the silt on the bottom.

Here is a example Sea Floor done by Carotio:
http://www.subsim.com/radioroom/pict...pictureid=2257

TheBeast 07-08-10 05:06 PM

bump...

Anything new happening on the sea floor?:06:

EgoApocalypse 07-08-10 05:52 PM

How did I miss this?, Good Job!!

LordNeuro"Serbia" 07-14-10 12:05 PM

Exelent work
 
I only didnt figure it out is it the new sea flore finished work or still work in progres?
I hope its done. Looks gr8. And is it a fps frendly?
Keep up the good work:up:, make the sh5 beter.

BowfinSS287 09-02-10 09:52 AM

the sea floor mod looks amazing,looking forward to its release:rock:

BowfinSS287 01-12-11 07:01 PM

i would like the seafloor mod the way it looks in the screen shots
you posted......any chance of a release as is?

please:D

oscar19681 01-13-11 05:44 AM

Quote:

Originally Posted by TheBeast (Post 1417716)
Rather then hovering 10-20 meters off the viewable bottom the sub should actually settle 1-2 meters into the silt on the bottom.

Here is a example Sea Floor done by Carotio:
http://www.subsim.com/radioroom/pict...pictureid=2257

Actually some was able to fix the problem with the sub hovering 10 to 20 meters above the seafloor. But there were some other problems that still needed to fixed but it somehow got abandoned. On page of this link http://www.subsim.com/radioroom/showthread.php?t=169382 you can see that the sub clearly hits the ocean floor.

Marinenachrichtendienst 11-29-11 07:41 PM

Holy moses!
 
It's as they say: Mods are much better than porn !! :salute:
.. and the climax with mods, lasts longer too !! :up:


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