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-   -   [REQ] We are ready for a mega mod? (Env 2.2, BARF, Feared Hunters, DW TDC, UBHS) (https://www.subsim.com/radioroom/showthread.php?t=170541)

TheDarkWraith 06-03-10 10:09 PM

Quote:

Originally Posted by MattDizzle (Post 1411013)
So far we have

"U boat historical specifications"
and
"Better/Realistic Floatation"

As a definite yes

Still waiting on W_Clear for "Enviroment 2.2"

Darkwraith said no for his UI mod :( I may have to use Reaper7's mod.

I also need to ask about an interior mod, and an AI mod or two. If anyone wants to help me assemble this shoot me a PM or respond here.

I offically announce the "Subsim Community patch" project.Pretty snazzy name eh? :D. We dont need to include every little mod there is, that would be boring. Just something the mods can sticky up and say "New people download this", than people add other mods they like to taste. I'd like to keep it under 150MB if possible.

I didn't say no, I said ask again when v3.0.0 is complete and bug free.

MattDizzle 06-03-10 10:27 PM

Like i said, Darkwraith didnt say no, he said ask again when 3.0.0 is released :salute:

TheBeast 06-13-10 06:45 AM

Quote:

Originally Posted by sober (Post 1409846)
I am not ready for a mega mod . What i am ready for is a campaign mod .

I have been playing with this but I am a total nub with the mission editor.

Plus, I would like to see more ships, planes, environmentals imported before starting a Campaign MOD so they can be added during the process and creating the MOD.

I want something challenging where you actually have to plan the attack before heading in. Currently with Elite DE's it is a almost a total cake walk.

mobucks 06-14-10 04:00 PM

ARMA 2 has something called YOMATOOLS that is a mod updater, and basicly it checks files on your cpu to the ones on the server, any old files are deleted then redownloaded/updated.

this enables people to recieve bi-weekly updates of that games megamod (ACE2)

with just one click.


of corse it is someones job to keep the server updated with the new files, but hey its just something to think about since that is an easy way to stay updated when a mod changes betas 2-3 times a week.

Madox58 06-14-10 04:22 PM

Quote:

Originally Posted by mobucks (Post 1419268)
ARMA 2 has something called YOMATOOLS that is a mod updater, and basicly it checks files on your cpu to the ones on the server, any old files are deleted then redownloaded/updated.

this enables people to recieve bi-weekly updates of that games megamod (ACE2)

with just one click.


of corse it is someones job to keep the server updated with the new files, but hey its just something to think about since that is an easy way to stay updated when a mod changes betas 2-3 times a week.


Some of us have talked about an installer.
Rather then just doing 7zips or such.
This is one point brought about in those discussions,
but not so nicely pointed out.
Thanks.
I'll keep this idea in mind.

SirHendrik 07-23-10 01:43 AM

Just to revive this thread.
As I'm a software developer, I can write an automatic update / download tool.
If you are still interested in something like this, write a PM to me.

My idea is:
* Keep a list of available mods with their current version and download url on a central server
* Keep a list of selected mods on the client (created by the user on his own or published here as working combination) flagged with the locally installed version.

Every time the tool is started, it downloads the current list form the server.
This list is compared to the local list and if the version published on the server is another than the local flagged version, the url of the affected mod is taken and the file is downloaded.

I didn't have a close look on jsgme, if it provides an automation API. If there is one, we might be able to unpack the newly downloaded files, remove existing mods from the game and install the new version in the desired way.

This is just an idea... Download and listmanagement is no real difficulty.

Hendrik


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