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Nope, I did a few tests last night and with the crosshair line above or below the ship itself, as long as you lined up the images (waterline of the ship with top of the mast) you got the same value.
It's easier to see if you line up with the waterline since then you have the horizontal line to measure by, and anti-aliasing is VITAL. With AA turned off, measuring a target that was 1100m away, I'd get a variation of up to 300m depending on how much of the masts the non AA graphics happened to display at that moment. |
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See section 4J of the Periscope manual on line at maritime.org. JD |
As far as I know, there were no stadimeter on the German subs. The distance were simply estimated because it plays no role in the method the Germans used. They use for the solution, a collection of firing tables and these tables are based on the mathematical formulas of the Thales' theorem also called intercept theorem. No matter how far a target is away, if it is still within the range of a torpedo, the distance is not important. The correction angle is always the same no matter how far away the target is, if the speed and heading of the target don't change.
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BTW, the full link is broken at the moment, which is why I linked to the "quick view". JD |
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http://img201.imageshack.us/img201/4...nkelsz5.th.jpg I used it in SHIII and it worked nearly perfect:yeah: |
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I am afraid it doesn't. I run the UI 2.5, and the stadimeter is definitely broken. Ran extensive testing yesterday - the stadi turns out wrong distances all the time. This is really a game breaker for those who want to use manual targetting. (and yes I know how to use the stadimeter) :03: |
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OMG! I just installed SH5 and decided to return to good'ol subsim to catch up on the latest... but I can't believe they still manage to release a game with such an essential part broken! Who knows, maybe we'll see a bug in SH6 preventing you from opening the torpedo tubes!
Anyway, I hate it that this is my first "comeback" post, but just couldn't believe it. Don't get me wrong, I love these SH games and I think they've done a ton of things in great ways... but seriously... c'mon dudes! |
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Works fine for me. :yep: |
Managed to hit a 17 knot Royal Sovereign Battleship with 3 eels at approx. 2km with the stock stadimeter last night, though didn't stay up long enough to see if they hit where i was aiming or not, DD snuck up on me as i fired the spread. heard 3 impacts and less than a minute later heard the ship breaking apart. So i can conclude 1 of two things, i've actually gotten used to the stupid thing or my aim under perfect conditions is really that bad :D
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I had my first official kill at 100% realism (my previous map contact off kills I may have used the external camera to judge course/position hehe)
I'd originally plotted an intercept based on a radio contact. Once I was within 30km of the intercept point I checked for hydrophone sounds. The bearing I heard the target on was perfect for the distance I'd estimated him to travel during approach. My watch crew spotted him at 11km out (no clouds, dusk) and the estimated range from my WO was right on the plotted line. At reported range of 7700m I tried to measure it with the standimeter (Cimmaron tanker) and was getting results like 9000-11000m! Once I was closer to firing position I took another measure and it was 2200m but my plotted course said it should have been 1000m. Way confusing. But one of two eels hit, so it was all good. Took just a single deck gun shot to finish her! |
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