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-   -   Why having to talk to crew to do things sucks... (https://www.subsim.com/radioroom/showthread.php?t=164628)

jwilliams 03-13-10 02:49 AM

Quote:

Originally Posted by jimimadrid (Post 1312394)
It seems that the Devs have planned to go this way. But they stopped.

Found this in the Menu\Gui\Layout.
Hud animations comunicator.dds

I guess they ran out of time. But this needs to be fixed fast. Hopefully the next patch will fix this.
I should be able to control my boat from wherever I am.

Sgtmonkeynads 03-13-10 03:40 AM

Those would be realy cool to implement somehow. Is that something the guys here could do or is it just another pipe dream.

gutted 03-13-10 03:53 AM

Quote:

Originally Posted by Sgtmonkeynads (Post 1312454)
Those would be realy cool to implement somehow. Is that something the guys here could do or is it just another pipe dream.


I saw what you did there... :rotfl2:

Sgtmonkeynads 03-13-10 04:21 AM

Well any who, I SWEAR!!!!!!! I have seen those pipes in the photo above somewhere else. I remember them being shown as prt of some new game that was coming out a long time from now. This was probably three or four years ago.
They were for an actual voice command system. You click on the tube for the engine room and say " Ahead full ". The sub would take off at ahead full.
Say "all stop"...ect. Torp commands were the same "ready tube1" "Fire "...ect.

I just can not remember where I saw them, or I'd link it. Maybe it was a magizine preview of some sort.

But I absolutely swear I've seen them, and they were supposed to be implemented with the "Newly Invented" voice command feature that was sweaping the world.

karamazovnew 03-13-10 04:26 AM

Voice commands are in the game actually, I saw things in the code pointing in that direction. I'm really willing to forgive and forget everything bad about this game if the devs answer me just one thing:

Is Ubisoft going to allow them to patch the game with all these missing features? Ship surrendering, wolfpacks, voice commands, centralized interface with voice pipes... the next thing would be to find out a spherical mesh of the world and a sextant buried in that code :har:

Bosje 03-13-10 04:29 AM

(i dont even have the game yet, so that's where i'm coming from with this comment, but...)

...There are times when i have little self-awareness and I'm the only one in the house and it's sunday and i'm hungover and i can freely allow myself to be a weird nerdy type. it is those times when i take my SH3 or SH4 boat out for a bit of a role-playing run and I'll find myself whispering "schleichfahrt" while hitting the 'Z' key
I'll find myself wandering over to the radio room, leaning against my bunk, looking at the sonar guy and clicking him to get the hydrophone menu, asking him to report the nearest warship contact. I'll try to visualize the situation up top and then come up with the decision: 'ahead 2/3, rudder port 20', whispering such while i click those settings on the dials.

I'm sure i'm not the only one who likes to play the game this way, and now with SH5 we have a game which actually lends itself to be played that way! yeah! great!

the only problem with super-realistic stuff is that you'll be that much more annoyed with those things that just arent quite right, doing all that cool stuff but then having to hit a certain key 20 times to set 'rudder port 20' nullifies the greatness to some extent

kudos to the devteam for trying to add new cool stuff, but if it doesnt work than it's all the more frustrating. you only miss things when you know they could be there. I never missed a cook and an engine room in my SH3/4 games. if they are there, great, as long it doesnt result in frustratingly faulty rubbish

right?

Sgtmonkeynads 03-13-10 04:42 AM

Yeah, you are .

The " Would've-Could've-Should've's" of life are what drives people to do better.


(Translate: Should've's = Plural of the word Should Have in abr. form):D
the whole phrase is said "Woulda-Coulda-Shoulda"

Captain Strangelove 03-13-10 05:08 AM

Hey Jimimadrid.

This is a great find!
I also don't like to run around that much and I really like to have hotkeys or something similar.
Maybe someone can use it. Did you post it in the Mods forum already? Or are you able to use it?

Greetings from Landsberg

Kai

jimimadrid 03-13-10 06:48 AM

Quote:

Originally Posted by Captain Strangelove (Post 1312547)
Hey Jimimadrid.

This is a great find!
I also don't like to run around that much and I really like to have hotkeys or something similar.
Maybe someone can use it. Did you post it in the Mods forum already? Or are you able to use it?

Greetings from Landsberg

Kai

I can't use it. It will be scripted in the deep of the py.files.
Since days i'm trying to understand the scripting to resolve the problem of better positioning the resized maptools. But i only get Headache and editorcrashs. :nope::nope:

This seems to be a job for younger man with better scripting knowledge. :hmmm:

Mav87th 03-16-10 11:56 AM

How about the hotspot on each officer be moved/copied to the 3D voicetubes that is located in different compartments - THAT would give a good feeling imo.

Conrad von Kaiser 03-16-10 01:44 PM

I'd love voice recognition in this game. One of the few truly stellar things I enjoyed with Enigma: Rising tide.

Sonarman 03-16-10 01:51 PM

At the very least the station hotkeys should be re-implemented then it's up to you whether you want the "fun of walking" or not.

kylania 03-16-10 02:00 PM

Quote:

Originally Posted by Conrad von Kaiser (Post 1318985)
I'd love voice recognition in this game. One of the few truly stellar things I enjoyed with Enigma: Rising tide.

Ask (out loud and in a clear voice) and you shall receive!

http://www.subsim.com/radioroom/showthread.php?t=164926

AVGWarhawk 03-16-10 03:02 PM

I do not talk to my crew. Battle station is battle stations. Period. I make my attack. If successful then I give them all an atta boy after the action is over. Other than the first initial questions answered I do not ask anymore. BTW, the stew sucks... I have had it for better than 25 days at sea. :har:

Implementing the crew voice tubes would have been excellent. But, we can only dream for now. :-?

Piggy 03-16-10 03:22 PM

Quote:

Originally Posted by jimimadrid (Post 1312394)
It seems that the Devs have planned to go this way. But they stopped.

Found this in the Menu\Gui\Layout.

snip

Hud animations comunicator.dds


Wonders if this will be a DLC/expansion feature... :shifty:


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