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I bought it. So what? I was betting that they learned their lesson from SH4 - I was wrong. If you want to sit there and smugly say "I told you so, look at me, I'm so smart!" then that's your prerogative. It makes you kind of a...uh..."jerk", but yeah, you can do that.
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Perhaps the company needs cash flow fast and this is the product.
Remember that all the little kids shopping at Walmart and other places that know nothing about realism will think this is a great game and the sales will be great. The quality of SH5 does speak volumnes reference Ubisofts character. |
I just have to mention regarding your analogy. From what I have heard its actually better to build up and change what you got piece by piece. Rather then start a new. Main reason for that is what you got (that works) is already tried and tested. So when you add some new code or a new feature and something else breaks, it's a lot easier to track down.
And don't think you have to start from scratch to get new features, Just look at the COD and MOH series and take a look at the engines they were built off. When you start fresh you introduce a whole lot more new bugs. Things that you used to have down pat suddenly don't work etc. I think the honest answer to what has happened with sh4 bugs moving into sh5. Negligence |
I don't feel at all bad about buying SH5.
I can always say I have a copy of Ubisofts biggest finanical blunder. :haha: |
Unfortunately every piece of software comes with bugs, indeed last month Microsoft fixed one which had not been addressed for 17 years.
http://www.physorg.com/news184833289.html Sometimes the questions are how did so many reach final? And finally how fast can they be fixed? During time compression my sub suffered damage, but never hit anything, but I am too tired to figure it out right now. |
correct me if im wrong here (it happens a lot lol) but didnt UBI get sh2 from buying out some other company and they just improved on something that was already started?
if im right on that, then they really havent done anything new at any point but rather they just modded the game they bought to make it play better. no matter how much they try to deny it sh4 was just sh3 with new content and i believe they took the same method here and just added new content to sh4 (or maybe even sh3) in order to call it sh5. dan gets mad when people say its arcade like but lets be honest, when you look at the in game videos of this thing it is 10 steps backwards from the sim factor and you wait for this dot to line up with that dot to fire or you miss your target? :nope: say what? this is the improved hud they came up with. just look at the auto targetting video here in case you dont have the game http://www.subsim.com/radioroom/showthread.php?t=163076 i really really hoped for so much from this thing but i just cant see this game being saved unless the modders can rebuild the fps cartoonish hud totally from scratch. i think dan said it was possible to mod in the sh4 type hud and controls so if thats true then there is hope this thing can turn out nice after all. |
Ubisoft needs cash flow and released SH5.
Aside from the "Realism" geeks, and the "hardcome subsimmers" represented at Subsim.com, which maybe represents 10% of Ubisofts sales..... 90% of Ubisofts sales are a new smash hit amongst all the moms, dads, and kids worldwide, as they all get "immersed" in their own "realistic" world of family activity together. I'm going to run next door and play with that family rather than listen to the kids whine at Subsim. Reminds me of the selfish bitc..... that threw back the engagement ring because it wasn't big enough. |
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so if you see the tops of rocks THAT is the bottom not the image you see below them. |
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http://www.subsim.com/radioroom/show...5&postcount=47 |
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The UI is this games biggest issue. The current UI is making the game obtuse, hard to get into, kills immresion, lacks crucial information and operational functinality.
I believe the functionality IS there, it's just not accessible through the current UI. Fix the UI, and everything else will fall into place over time. The key to getting this game off the ground, is to develop a functional skeleton that can walk. You put meat on it's bones later. It all starts with the UI IMO, id call that priority number 1, above all else. |
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