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-   -   Having to rotate the crew. (https://www.subsim.com/radioroom/showthread.php?t=162568)

Sailor Steve 03-01-10 08:56 PM

Quote:

Originally Posted by krashkart (Post 1286930)
I find myself somehow too impatient to play it straight in SH3. Still have a smidgen of recklessness left in me after all. :rotfl2:

:rock:

On the other hand, awhile back people were joking about reckless behaviour, and I suggested playing as if your life was really on the line. When someone asked if I meant killing yourself when you die, I said "No. Nothing so drastic. Just put the game away and don't play it for a year."

krashkart 03-01-10 10:03 PM

Quote:

Originally Posted by Sailor Steve (Post 1286946)
:rock:

On the other hand, awhile back people were joking about reckless behaviour, and I suggested playing as if your life was really on the line. When someone asked if I meant killing yourself when you die, I said "No. Nothing so drastic. Just put the game away and don't play it for a year."

:rotfl2::rotfl2:

Sailor Steve takes the Gold. :DL

Jimbuna 03-02-10 04:30 PM

I must confess to playing 'no fatigue' because I like to concentrate on other areas of the game.

In RL the crew were expected to rotate without the Kaleun putting them to bed or giving them a wake up call.

frau kaleun 03-02-10 04:33 PM

Quote:

Originally Posted by jimbuna (Post 1288585)
I must confess to playing 'no fatigue' because I like to concentrate on other areas of the game.

In RL the crew were expected to rotate without the Kaleun putting them to bed or giving them a wake up call.

Do you know offhand whether or not using the "No Fatigue" model via SH3 Commanders does anything to the bits of programming that control other aspects of crew health, i.e. them getting wounded in action? As opposed to just killed outright when the kaleun really screws up. Cuz we were kind of wondering about that.

Flopper 03-02-10 04:45 PM

Quote:

Originally Posted by jimbuna (Post 1288585)
In RL the crew were expected to rotate without the Kaleun putting them to bed or giving them a wake up call.

A matter of preference, I guess... for me it gives an additional aspect to be concerned with. I can certainly understand not wanting to fool with it. As far as real life goes, there's no WAY I'd be on a boat... I'd have volunteered as a Luftwaffe pilot right away! :D

Flopper 03-02-10 05:04 PM

Quote:

Originally Posted by Sailor Steve (Post 1286946)
:rock:

On the other hand, awhile back people were joking about reckless behaviour, and I suggested playing as if your life was really on the line. When someone asked if I meant killing yourself when you die, I said "No. Nothing so drastic. Just put the game away and don't play it for a year."

I may take it too seriously, but I've spent many hours at the practice range, as I didn't feel qualified to start a career. So many hours, that I'm glad I don't really know the total. I've only been sunk once, and have spent a lot of time running away from warships. I've never sunk a warship, or shot down a plane.

I'd been playing for a couple of months, and when I finally started up a career, got out in the clear night sky, and noticed, hey, that looks just like Casseopea. Then noticed the Big Dipper, Polaris, etc. Amazing! I've spent a lot of time in flight simulators, but nothing has ever quite grabbed me like sh3, especially with all the fantastic mods.

Jimbuna 03-02-10 05:38 PM

Quote:

Originally Posted by frau kaleun (Post 1288588)
Do you know offhand whether or not using the "No Fatigue" model via SH3 Commanders does anything to the bits of programming that control other aspects of crew health, i.e. them getting wounded in action? As opposed to just killed outright when the kaleun really screws up. Cuz we were kind of wondering about that.

Not that I'm aware of :nope:

Sailor Steve 03-02-10 05:56 PM

Quote:

Originally Posted by Flopper (Post 1288664)
I may take it too seriously, but I've spent many hours at the practice range, as I didn't feel qualified to start a career. So many hours, that I'm glad I don't really know the total. I've only been sunk once, and have spent a lot of time running away from warships. I've never sunk a warship, or shot down a plane.

Same here. I started a career fairly early, but I always go to my assigned patrol area and stay there. My tonnage scores are appropriately low, and I've had more than one patrol that was completely empty. But I don't die much, either.

Quote:

I'd been playing for a couple of months, and when I finally started up a career, got out in the clear night sky, and noticed, hey, that looks just like Casseopea. Then noticed the Big Dipper, Polaris, etc. Amazing! I've spent a lot of time in flight simulators, but nothing has ever quite grabbed me like sh3, especially with all the fantastic mods.
Aren't those stars something. I use a mod that makes the moon much smaller, and I think it looks better than the SH4 one. The feel of just being on deck at night is an awesome experience.

frau kaleun 03-02-10 08:08 PM

Quote:

Originally Posted by jimbuna (Post 1288758)
Not that I'm aware of :nope:

Okay, thanks. I think Krashkart mentioned that no one in his crew ever seems to get wounded even when he takes enough damage that he expects casualties on board. So far everybody always stays perfectly healthy, right up until something bad enough happens that the boat is lost and everybody's dead, including him.

I've never had any wounded either, and I also use the No Fatigue from SH Commander. Didn't think it would make a difference, but wasn't sure if the fatigue/health factors were so closely tied together that it might.

frau kaleun 03-02-10 08:10 PM

Quote:

Originally Posted by Sailor Steve (Post 1288787)
Same here. I started a career fairly early, but I always go to my assigned patrol area and stay there. My tonnage scores are appropriately low, and I've had more than one patrol that was completely empty. But I don't die much, either.


Aren't those stars something. I use a mod that makes the moon much smaller, and I think it looks better than the SH4 one. The feel of just being on deck at night is an awesome experience.

Ohhh cool because I've been wondering but keep forgetting to ask if the night sky in the game is correctly modeled to show real world constellations. (I guess I could just stay on the bridge long enough to look for them, but so far I haven't taken the time.)

Thanks for reminding me about the small moon mod, too, I've been meaning to try that out.

Flopper 03-02-10 08:41 PM

Quote:

Originally Posted by frau kaleun (Post 1289148)
Ohhh cool because I've been wondering but keep forgetting to ask if the night sky in the game is correctly modeled to show real world constellations. (I guess I could just stay on the bridge long enough to look for them, but so far I haven't taken the time.)

Thanks for reminding me about the small moon mod, too, I've been meaning to try that out.

The constellations blew my mind. I'm seeing a small moon (actual rl size, i'd say) which I think is included in the olc mod. I also have looked up the phase of the moon for the actual dates, and although I've read somewhere it was not correct, was indeed spot on the few times I checked. I really can get into that type of detail, and I've never seen it before in a game.

Sailor Steve 03-03-10 05:56 PM

The constellations are awesome. The only thing lacking is the fact that on a clear night at sea there are many times more stars than in the game. It's an unbelievable sight.

frau kaleun 03-03-10 09:04 PM

Quote:

Originally Posted by Sailor Steve (Post 1291115)
The only thing lacking is the fact that on a clear night at sea there are many times more stars than in the game.

This I know from having spent a little bit of time in the Arizona desert. I'm not a desert person by nature and I can tell you I'd never choose to live there, but on a clear night out away from the city - awesome.

I grew up in "the country" and even though we didn't have an unobstructed "horizon to horizon" view of the night sky, I still miss being able to look up and see... well... everything. Too much light on the ground in the evenings where I'm at now.

Flopper 03-03-10 11:53 PM

Quote:

Originally Posted by Sailor Steve (Post 1291115)
The constellations are awesome. The only thing lacking is the fact that on a clear night at sea there are many times more stars than in the game. It's an unbelievable sight.

I can imagine. The closest I've come to something like that was standing on a frozen Flagstaff lake in Maine one moonless January night. It was about 15 below zero, and the lake was creaking, nobody around for many miles.

I could see Andromeda with the naked eye! We had a little 5 inch reflector and the main event was Saturn, of course. I'll never forget that night. I've always at least needed binoculars to make out Andromeda. It must be unbelieveable with no moon on the open sea.

krashkart 03-09-10 05:30 AM

Quote:

Originally Posted by frau kaleun (Post 1289146)
Okay, thanks. I think Krashkart mentioned that no one in his crew ever seems to get wounded even when he takes enough damage that he expects casualties on board. So far everybody always stays perfectly healthy, right up until something bad enough happens that the boat is lost and everybody's dead, including him.

I've never had any wounded either, and I also use the No Fatigue from SH Commander. Didn't think it would make a difference, but wasn't sure if the fatigue/health factors were so closely tied together that it might.

I just found out that my crew will indeed take damage with No Fatigue selected in SH3 Commander. Ran into a convoy on a previous patrol and got shot to pieces by several armed freighters. Lost 11 crew total, including the WO. 1 wounded.

Imagine my shock. :rotfl2:


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