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We should pay the avaerage price for video game.
The hardcore crowd who are willing to pay a higher retail price for more detailed sim are in the minority and it would not compensate for the millions of casual gamers and new comers who will simply view the price tag as extortionate. If you not a subsim nut already - Why are you going to pay though the nose for a genre you are 'not sure you will enjoy' when you can buy two or three other games for the same price? :doh: I speak from experience as I was like 'them' once, back in 2005 when I bought SH3 on a 'whim' for £25, now had it been £80+?..... Lets just I would not even be registered on this forum right now. ;) |
for a sim, as in FSX where SYSTEMS are generic and dominating the experience... for a WWII subsim like that i would personally be willing to fork out up to 80 balls. US Subs, Jap Subs, French and German and UK subs.
Each one with its own systems and properties. for SHV, with everything i want, (wolfpacks, radio home to get new orders, ...) subs, (the whole palette, with all components) campaign, (the whole war!) no Online thing, (freedooommmmmm) top notch textures, (they are already good imo) SYSTEMS for my U-boot (engines, maintenance, repair, training, upgrade...) modding tools, (campaing/mission designer...) Devs remaining on the job for another year to support SHV, (they deserve it) blah:up: blah:up: blah:up: i would be willing to spend up to 140 Balls. But, thats just me. sadly.:wah: :) |
If it's on the level of FSX and the like I'd pay up to 80€. For "just" a good sim, standard price.
If you look at IL-2 and BOBII, they came out at standard price, now available dirt cheap (20$ for BOBII). Not only did they blow any SH game out of the water in terms of "sim" out of the box, but they also had numerous large updates. http://www.a2asimulations.com/bob/ http://a2asimulations.com/forum/view...0aabf230f532b4 |
I paid DCS: Black Shark $39,99, with all system modeled and working like in R/L. Include Ramp start, flight dynamics, instruments modeling, avionics systems, and weapon systems.
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I couldn't put an actual price on it but if it was good enough and the price was reasonable I would pay it.
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As was said above by ju88, no amount by a tiny sim community equals volume at a much lower price. My dad (who was in publishing) always told me that to make a million bucks the best thing was to sell a million things for a dollar each.
In the case of sims, a better model (assuming the devs actually want to make a sim) is to think in terms of scalability of gameplay. Make a sim engine, then publish it as a GAME to score the highest sales volume. Allow the sim part to be turned on by the user, or even modded in. The bones should be there, however. A novel model might be to have some of the "sim" type stuff ready to roll as either an add-on, or as a subscriptive service over and above the cheap cost ($50) of the standard game (yes, $50 is cheap). |
I bought a copy of Silent Hunter: Commander's Edition at Big Lots for $1.99 back in 2006.
Considering the number of features present in that game that won't be in SH5, I think I'll wait for SH5 to end up in the $0.99 bin. |
quality of the product?
Depends on the quality of the product, when I bought the last game of the same kind, whether I think the new one really gives me something simulation-critical that the predecessor didn't (wolf packs...):
- something of the shelf: a SHIII or SHIV of mediocre quality, initially buggy, but good features? $25 initially, $40-50 after proper patching. - a sequel without new features, though may have completely new graphics engine? (I count graphics only as feature if the previous game is at least 6 years older and shows real differences, say 640x480x16 -> 1024x800x32 AA, lighting etc.). Only 15$, is basically a budget title with slightly polished shine. - a sequel with new features, but missing major functionality of the previous game (like type II, IX, XX1, 43-45 stuff and campaign, and almost the same graphics). Hard call, but usually I would consider it step back: 15-25$, depending whether I was already happy with the prequel and it is not too old/outdated yet. - a sequel featuring all previous features, and added new ones (inspired by comments/complaints of previous customers) (say SHV = SHIII with true, flexible, 1939-1945 campaign where major ships don't reappear after being sunk, where BRT influences the outcome, wolf packs, and plenty features (like surface units moddable to be playable)... Easy call $80. - If it is then also really hardcore sim, extremely realistic physics engine and features like engine control, a campaign mode where you can also strategically control the U-Boat war between each ToD: $120 - If it has online DRM: 0. Wait for budget title. Meanwhile check Matrix Games new WITP-AE. |
I paid $39.99 for SHIII from Best Buy years ago. It has given me countless hours of entertainment. Surely a great value.
I could see paying up to $100 for a simulation, but it would have to be GWX quality to go that high. But then, I'm torn. If I wait long enough until I finally have a PC strong enough to run the sim, I can pick it up for $10. :) |
As I’ve said I don’t buy many games, in fact it’s been three or four over the last few years. As long as I love playing it I seriously don’t mind the price. I knew I would play BF2 and enjoy it even with its short comings but I can’t believe that until a fresh install after a corrupt system file I had it on and still playing it a few weeks back. I bought it in 2005.
Thing is most games are more or less betas these days and it’s shocking. We have all this new communication on forums etc and they still get it wrong. I had a few games on my list for my new top of the line system in April after all I’m still using my Nov 2004 Machine:oops: BF3:yeah: SHV:down: And that New Carrier Command.:|\\ |
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$79.99 Canadian
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I've spent $80.00 on SH4 with no regrets, many hours of fun for the cost of a dinner out.
Would be willing to pay $125.00 or a little more on a high quality sim. Good graphics, good repeatable game play, bug free as possible. Magic |
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