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-   -   UBI how much would it cost? (https://www.subsim.com/radioroom/showthread.php?t=160547)

longam 01-21-10 07:06 PM

Quote:

Originally Posted by JU_88 (Post 1242662)
It will cost us:
All our money + loans
Our houses
Our cars
And Sexual favours for the rest of our lives.

And the propellers will still spin the wrong way :D

Oh noooooooo....:har:

longam 01-21-10 07:15 PM

Quote:

Originally Posted by JScones (Post 1242669)
Well, SH5 might be a measly US$49 for you guys, but it's US$82 here...the standard price for all new full releases. That's an extra 67% (and that's not currency conversion, as our $ is roughly equal to 92 US cents).

On principle I'm very particular about what full priced games I buy, because there are many that are easily worth that amount. Alas, there are also many that are not. Fortunately, most that are not worth it get the more budget AU$70 or AU$50 price tags. Were SH5 AU$50 or even AU$70, I'd buy it no questions. AU$90, while not an issue for me (I can spend more on lunches), still invokes value for money considerations and comparison and principal aspects.

Dont mean to make lite of it JS, but for one purchase they crowd is going wild.

I purchase games from my daughter and her Xbox 360 with a leap of faith so many times its not funny.

I've also got burned many times in the past, but we all know the development team behind this series and I would think that we could trust their judgment on what we want, or at least give us the door to walk threw.

Onkel Neal 01-21-10 07:50 PM

Quote:

Originally Posted by aandreei2002 (Post 1242484)
I'ld say...5 years with a team of 100 peoples;)


I wish!


Bun venit la bord, prietenul meu! :shucks:

--Neal

Soundman 01-21-10 08:13 PM

Actually I think that to be a proper and valid question. Most serious simmers would prefer a well done and the most polished version possible and would not mind paying extra for it. As an example, Falcon 4.0 (and all it's incarnations) has given me literally THOUSANDS of hours of gameplay. I see and understand the responses here, but why not spend extra time creating a sim with all the options everyone could ask for, out of the box? As opposed to 999 mods, where one overwrites another creating more problems than what you started with. Don't get me wrong. I fully appreciate all the modders and the dedication spent improving the game for many. However, there have been so many smaller mods produced that one could find attractive, but would conflict with a "supermod". Not everyone has the patience or knowhow to edit an "ini file" to mod the game the way they may prefer. All I'm trying to say is....Produce a game with as many options as possible, works well out of the box, does not need patching, looks great, and I seriously don't think anyone considering purchasing the game to begin with, would mind paying extra. We would all be happier. However, this forum may not be as active! :DL:DL

I hear it coming....Those that will say "It's hard to sell ANY sim these days and they need to attract the non simmers too, so we also need to allow capability to play arcade style". I agree. One thing I've asked before and would like to ask/propose again is.....Why is it so hard to bulid a game with many options built in? Remember me speaking of Falcon 4.0? I'm sure many here are familiar with it. Remember when they added the "Config Editor" to the game? That was great! I still don't understand why someone can't create something along those lines for Silent Hunter. There MUST be a way to do it. Come on modders/Devs, put your minds to work, it must be somehow possible to do something similar?


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