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-   -   Environmental conditions (https://www.subsim.com/radioroom/showthread.php?t=155034)

Uber Gruber 08-21-09 08:45 AM

Quote:

More realistic weather would be great. Zonal, with actual squall lines to duck into, etc.
Brilliant idea Tater....deciding to remain on the surface, throttling the engines to try to make it into a cloud bank or rain squall before the chassing escorts get within fatal range. Now that would be exciting :rock:

maerean_m 08-21-09 06:59 PM

Quote:

Originally Posted by Alex (Post 1155620)
Does that mean we'll see weathering effects on ships :o and :o for the very $µ%&§?! first time :o :o :o :o falling snow in the next opus of SH ? :huh:

It seems that way, doesn't it? :)

Alex 08-21-09 07:36 PM

It does... :o :o :o :o :o :o :o :o :o :o

I've indeed been wondering a lot when falling snow was about to get rendered in the game !http://img29.imageshack.us/img29/7770/bannana.gif

Thanks for your answer, Mihai ! :|\\

And keep up the good work ! :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:

Hanomag 08-21-09 08:47 PM

I would love to see an occasional gale... I mean some really nasty Gilligans Island, Posiedon Adventure, Bermuda Triangle type stuff... making my U-boat the new Barf Boat... :rock:

karamazovnew 08-21-09 10:05 PM

Weather played a very important role in Uboat operations. The importance of knowing what kind of weather lies ahead means that this time we really need a weather map based on other sub's reports (and BdU forecast). Also, cruising in bad weather, and I mean BAAAAD, would be suicidal on such a small vessel, the crew would be injured by smashing their heads on the walls :damn:. So you'd be forced to dive to rest the crew. Also, I doubt that visibility in rain is always limited to 1 mile :doh:.

Frederf 08-22-09 08:14 PM

Having a deleterious effect on the crew for cruising in high seas would be a nice thing to model in SH5.

Seeadler 08-24-09 09:24 AM

I hope they implement this time a better weather-engine than in SH3/4, there where such only one cloud texture for scattered cloud covering and one for overcast skies, not more.

SH2 even had a better weather-engine, there were several textures for Cirrus-, Cumulus-, Stratos-clouds and overcast skies. These textures were combined by a weather script in multiple layers and one could be scripting dynamic moving weather fronts for campaign missions. But the weather system was to complex for the graphic card generation at that time, the creators of campaigns were not been able to exploit to the full extent of the weather without drastically decrease of the framerate. But today with modern graphic cards this should not be a major problem. Real Environment X in combination with Active Sky Advanced for FSX shows it works.

Kromus 08-24-09 02:45 PM

Little bit offtopic maybe, but I`d like to have permanent weather report (or just only when weather changes) let`s say every 3-4 hours (you could turn it on/off).
Would be nice if you are timeaccelerating 1024x+ stormy and foggy weather to know exactly when bad weather ends.

Red Heat 08-24-09 03:45 PM

Quote:

Originally Posted by dcb (Post 1153359)
I'd be happy enough with just a realistic (I mean credible) weather system, which would take into account seasonal changes. Of course, snow and icebergs would be a MUST, for those freezing Arctic patrols in winter.

Oh yes... a credible weather system or ever you go...like you said it will BE A MUST! :yeah:
And another thing wich i will enjoy to see in the SH5...its the famous Atlantic Hurricanes, big storms and waves...hiting the U-Boot...

difool2 08-24-09 07:33 PM

Now, it may just be that they have an Artist on Board, but I saw multilayered clouds in at least a few screenies (cumulus at c. 10,000 feet cirrus at 30,000). Now if they just add in the planets too...


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