SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   SH3 not so realistic afterall? (https://www.subsim.com/radioroom/showthread.php?t=151071)

ichso 04-27-09 05:36 AM

Where the game engine fails to produce realism, this is where the roleplay comes in ;).

Jimbuna 04-27-09 07:50 AM

Quote:

Originally Posted by Oneshot/Onekill (Post 1091330)
Hey jim, in relation to this topic, has anyone from GW dev team or other modder's come up with a way to put alge in the water to give it more realistic look underwater? Or is it out of the game engine's ability?:)

Not as far as I am aware.

The game engine is now quite oooold (3 1/2 years roughly).

I remember the early seabed floor efforts and the fps hit some of them caused, so I should imagine an algae mod could well have a similar detrimental effect.

ReallyDedPoet 04-27-09 07:58 AM

Quote:

Originally Posted by jimbuna (Post 1091399)
Not as far as I am aware.

The game engine is now quite oooold (3 1/2 years roughly).

I remember the early seabed floor efforts and the fps hit some of them caused, so I should imagine an algae mod could well have a similar detrimental effect.

Not sure how much algae the North Atlantic would have, South Atlantic\Med would I am guessing.

Has anybody tried porting this effect from SH4? Stock is a little overdone, but there are mods that tone it down somewhat.

AVGWarhawk 04-27-09 08:17 AM

Just a question...why would you want your scope up that could potentially get damaged from the DC your looking to avoid? (In RL anyway)

Jimbuna 04-27-09 10:31 AM

It would appear some are gluttons for punishment :o

PappyCain 04-27-09 11:03 AM

Hmmmm. Interesting. Maybe it is my video card and it's ability but depending on factors i.e. the suns position in the sky, region, weather, time of year, I have experienced varying visibility and color variation. Quite realistic I must say. I have played through ever month of every year. In RL with the sun directly above, in clear north sea water, I have seen well in 300m of water without lights, and in the Indian Ocean I have seen well in 4,000 meters. Of course weather will deteriorate viz.


:salute:

Sailor Steve 04-27-09 12:11 PM

I use SH3 Commander to set the water clarity to 2. I can't see anything underwater at periscope depth.

Well, I can barely make out the bow of my u-boat.:rotfl:

Bronzewing 04-30-09 02:48 AM

I think I read somewhere that sub commanders would sometimes use the Observation scope for night attacks as it's larger diameter let in more light and so made it easier to see through in low light than the attack scope.

Dowly 04-30-09 04:15 AM

Quote:

Originally Posted by Bronzewing (Post 1093189)
I think I read somewhere that sub commanders would sometimes use the Observation scope for night attacks as it's larger diameter let in more light and so made it easier to see through in low light than the attack scope.

Yes, the obs scope had better visibility during night. :yep:

sharkbit 04-30-09 08:21 AM

Sorry Dowly... what did you say?
I was too distracted by your signature picture. :D

Looks like they grow women pretty fine up there in Finland. All those dark nights, right?
:DL

Hanomag 04-30-09 08:37 AM

Playing GWX 3 Gold.... I find the ocean depths pretty much like sailing around in the middle of a black hole..

Where are you Carribean mod? .. 80ft vis underwater :yeah:

timmyab 04-30-09 01:34 PM

The first thing that I noticed about GWX 3 was just how quickly it gets dark once you're under water.This is a great improvement in my book.
I'd also like it to be pitch black at night on the surface if there's no moon.

Jimbuna 04-30-09 02:42 PM

Quote:

Originally Posted by timmyab (Post 1093544)
The first thing that I noticed about GWX 3 was just how quickly it gets dark once you're under water.This is a great improvement in my book.
I'd also like it to be pitch black at night on the surface if there's no moon.

I don't know about pitch black but it is darker than it ever has been in the past :hmmm:


All times are GMT -5. The time now is 11:59 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.