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-   -   About Crew Eyes ... (https://www.subsim.com/radioroom/showthread.php?t=150430)

vickers03 04-15-09 05:02 AM

@Anvart
look how the eyes are not affected by the transparent fog
(using the eye patch mod)
why is that?

Anvart 04-15-09 09:59 AM

Quote:

Originally Posted by vickers03 (Post 1084322)
@Anvart
look how the eyes are not affected by the transparent fog
(using the eye patch mod)
why is that?

It is better for asking the author ...
I know that he has removed EyeBall controllers and has removed part of eyes models ...
That else he has made i do not know ...

Anvart 04-15-09 10:04 AM

Quote:

Originally Posted by Captain von Keldunk (Post 1083925)
Hello:DL
If I remember right Sh4 ver 1 had only "Volumetric Fog",
Later "Environmental Effects" was separated from "Volumetric Fog" as "Volumetric Fog" was too much for some computers. With only "Environmental Effects" you can have transparent water etc, but they made a bad job,transparet crew etc.
but if you use only "Volumetric Fog" you get "Environmental Effects" also but without bugs, I think that I once read about it in some post of romanian ubi devs, but I am not sure? :hmmm:
Search the forum there should be many posts about Volumetric Fog and Environmental Effects.

All it is known...
But we have a super beautiful fog only at Volumetric Fog + Environmental Effects!!! :D

vickers03 05-17-09 05:06 AM

interesting.. just saw your pic with the
disabled skinMorph

Anvart 05-17-09 05:15 AM

Yes...
It's explanatory to my phrase:
"Because it is connected with crew skinmorphing and may be ..."...


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