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-   -   ...medic ¡¡¡¡¡¡¡¡ (https://www.subsim.com/radioroom/showthread.php?t=149263)

irish1958 09-01-09 10:06 AM

Quote:

Originally Posted by Torvald Von Mansee (Post 1162734)
So, is there any point in giving an officer the medic qualification? And if both he and a NCO medic are in the same compartment, do they stack?

In the only test I did on this, there was no difference. However, I only tested it once. Also, again with very limited testing, I could see no difference between the officer having the qualification and the NCO. If the NCO had more than one qualification, it appeared that only the first one worked.
Again, I have done only very limited testing on this question.

Torvald Von Mansee 09-01-09 02:00 PM

Quote:

Originally Posted by irish1958 (Post 1163275)
In the only test I did on this, there was no difference. However, I only tested it once. Also, again with very limited testing, I could see no difference between the officer having the qualification and the NCO. If the NCO had more than one qualification, it appeared that only the first one worked.
Again, I have done only very limited testing on this question.

Okily dokily!! tyvm

JHuschke 09-01-09 03:51 PM

Yes, I wouldn't put them in the same compartment with a medic unless they were extremely wounded otherwise they will recieve the Wounded Badge, in most cases I haven't had any wounded or dead on the U-93. :ping: They will never get me!

Uncle Goose 09-02-09 04:44 AM

In real life there was a medic on board but this was no doctor, more a male nurse. He could take care of small wounds, set broken bones and the like but he could not perform surgery (like when one was hit by shrapnel or bullets). I have noticed that if crew-members get wounded that they sometimes heal and other times don't heal when put together with a medic. It seems to depend how badly wounded they are.

Melonfish 09-02-09 05:06 AM

my flak gunner earned the wound badge along with his Iron cross for shooting down a twin engined jobbie that was attacking us, he took a round in the process and he made it back alive.
he's back onboard now gunning away happily on his zweiling.

maxextz 09-03-09 03:13 PM

i had 2 men injured and i think the medic fixed them:D they had a red glow about them;) but after a while they were fine.
the fatigue is a big issue with my lot especially in critical situations they wont do anything:down:

max on u48 patrol 10.

Von Talon 09-05-09 01:12 AM

I have wounded fellows all the time. My watchmen, deck and flakgunners get always injured. I have crazy style to surface in the middle of enemy destroyers. :rotfl: But more likely they get killed right away. :yeah:
I have 2 medics usually onboard.

Jimbuna 09-05-09 07:29 AM

IMHO the advantage of having a medic or a PO aboard with the qualification ingame is negligible....I prefer to have an additional torpedo or engineer guy.

irish1958 09-06-09 12:07 PM

That's right; the medic is an unfinished portion of the game, never really implemented.

Snestorm 09-24-09 11:58 PM

My Flak Gunners and Medic have a great deal in common.
I keep both on board, and have never had to use either.
A L A R M ! ! !

FIREWALL 09-25-09 12:15 AM

Give me a good deadeye Gunner PO over a lame medic any day.

The other side will need the medics. :p2:

irish1958 09-25-09 06:48 AM

Quote:

Originally Posted by FIREWALL (Post 1178333)
Give me a good deadeye Gunner PO over a lame medic any day.

The other side will need the medics. :p2:

Patton: "The purpose of war in not to die for your country, but to make the other poor bastard die for his."


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