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Keltos,
I will look at it, but I know you are going to need it added to equipment.upc. (like Mikhayl noted above) and I think the 'externallinkname' links to the library/gersubparts/senzori_uboot.dat name which I think is 'NSS_Uboat21_SCHNORCHEL' Peabody |
equipemtn file
;Snorkel
[Equipment 10] NodeName=SNK LinkName=NSS_Uboattype9d2_SNK_mask StartDate=19380101 EndDate=19451231 [Equipment 11] NodeName=SNK LinkName=NSS_Uboattype9d2_SNK StartDate=19380101 EndDate=19440930 [Equipment 12] NodeName=SNK LinkName=NSS_Uboattype9d2_1_SNK StartDate=19381001 EndDate=19451231 in upgrade apcks : [UpgradePack 44] ID= UpackXXI_Snorkel NameDisplayable=Snorkel Info=With a snorkel you sub will be able to use the diesels on periscope depth for recharging batteries Notes= FunctionalType= UpFTypeSnorkel UpgradePackSlotType= XVIIISnorkel Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=1938-01-01, 1944-10-01, 0 UnitUpgradePackIntervalOptions2=1942-10-01, 1944-11-01, 0 UnitUpgradePackIntervalOptions3=1944-11-01, 1944-12-01, 0 UnitUpgradePackIntervalOptions4=1944-12-01, 1945-01-01, 0 UnitUpgradePackIntervalOptions5=1945-01-01, 1945-02-01, 0 UnitUpgradePackIntervalOptions6=1945-02-01, 1945-03-01, 0 UnitUpgradePackIntervalOptions7=1945-03-01, 1945-04-01, 0 UnitUpgradePackIntervalOptions8=1945-04-01, 1945-05-01, 0 UnitUpgradePackIntervalOptions9=1945-05-01, 1945-06-01, 0 UnitUpgradePackIntervalOptions10=1945-06-01, 1945-07-01, 0 UnitUpgradePackIntervalOptions11=1945-07-01, 1945-08-01, 0 UnitUpgradePackIntervalOptions12=1945-08-01, 1945-09-01, 0 IDLinkUpgradePackElements= XXI_Snorkel |
This mod is mainly Peabody's work :
lowered : http://img135.imageshack.us/img135/3...lkeltosol1.jpg http://img135.imageshack.us/img135/s...pg/1/w1024.png extended (max height=5 in .sim) : http://img84.imageshack.us/img84/6369/extension5gu9.jpg http://img84.imageshack.us/img84/ext...pg/1/w1024.png to snorkel depth : http://img521.imageshack.us/img521/9...ldepth1tp9.jpg http://img521.imageshack.us/img521/s...pg/1/w1024.png at snorkel depth : http://img254.imageshack.us/img254/7...ldepth2lo7.jpg still is going too slow underwater : 8 knots ??? |
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:o :up:
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I told you it only gave 2 knots, I don't know what it is suppose to do? If you go flank which is 8 knots it only goes to 10. I upped the engine power a little and got you 11 and kept the surface the same.
Peabody |
Keltos,
Check the PMs Put your cfg#snk back in version 2.9, there are two snorkels, one from you one from me, and the MOD just happened to activate it because I used version 2.8. Peabody |
I left the working node :cfg#SNK_NSS_Jyunsen_B
but it still doesn't give air to the engines ??? |
Quote:
1.Delete the obj_extensible for the snorkel 2.Append chunk a controller (type 10/-1) 3.append chunk Properties (type 6/0) /sh4/SHsim/obj_snorkel (open and set height and time) 4 Link properties to controller (in the box for <empty> type 'o' and select obj_snorkel from the list. 5. Link Obj_snorkel to the snorkel in .dat file. You will now gain 2 knots in speed. You are suppose to be able to recharge batteries without surfacing IRL. I don't know if it works in game. Edit: something else is wrong, it isn't working anymore. On the First page in the equipment.upc, I believe the ExternalLinkName3D= should link to the file name in the library. Edit: Here is the Equipment.upc [Equipment 42] ID=jbSnorkel NameDisplayable= Snorkel FunctionalType= EqFTypeSnorkel EquipmentInterval= NULL, NULL EquipmentSlotType=SnorkelSlot ExternalLinkName3D= NSS_Uboat21_SCHNORCHEL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 DamageDescription4= NULL, 0.9, 1, 0, 1, 1, Sonar Head broken, 0, 0, NULL, 1, 1, 15 That links from your UnitParts3Jyunsen_B with jbSnorkel and the equipent.upc links to the snorkel in the library with NSS_Uboat21_SCHNORCHEL. I think. UnitParts3Jyunsen_B.upc [UnitPart 1.Compartment 1.EquipmentSlot 6] ID= SnorkelSlot NameDisplayable= Snorkel Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= 1941-01-01, 1945-12-31, jbSnorkel ExternalNodeName3D= SNK ExternalDamageZoneTypeID3D= -1 I commented out the upgrade in the subs.upc It is on the boat and shows in the list, but it will not work. Peabody |
http://img58.imageshack.us/img58/8002/snorkelhe0.jpg
http://img58.imageshack.us/img58/sno...pg/1/w1024.png I didn't change the . dat so both snorkels were in yours. there is one (#1) away to starboard, and the one you placed in the node 142. in my modificatino of your mod, I just removed node 142 and moved 141 to 142 's coordinates, as 142 was a double. http://img377.imageshack.us/img377/6192/simdz0.jpg http://img377.imageshack.us/img377/s...pg/1/w1024.png I edited the .sim, linked the last obj extensible to the node 141 snorkel, changed its value from radio antenna to snorkel, and saved. it raises and lowers but doesn't work as air intake ? I downloaded Xantro's and will look at it tonight. keltos |
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This is the eqp file from the XVIII: [Equipment 9] NodeName=SNK LinkName=NSS_Uboattype9d2_SNK_mask StartDate=19380101 EndDate=19431231 [Equipment 10] NodeName=SNK LinkName=NSS_Uboattype9d2_SNK StartDate=19440101 EndDate=19440930 [Equipment 11] NodeName=SNK LinkName=NSS_Uboattype9d2_1_SNK StartDate=19441001 EndDate=19451231 |
so what are we missing here ???
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Quote:
Edit: You have two UnitPart3 one is Jyunsen_B the other is Jyunsen_B1. We had problems with that before with someone that was added a sub but already had MODS installed. And could we be changing the wrong one? If not then one has to go. Peabody |
removed the unitsparts3Jyunsen_B1
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