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-   -   [REL]HMS subamrine Truant playable mod (https://www.subsim.com/radioroom/showthread.php?t=137856)

keltos01 06-09-08 01:04 PM

dwnload
 
thanks !!! do you have the specs for the dutch sub classes ?

GerritJ9 06-09-08 05:23 PM

Which class? :D
There is a lot of info, plus lots of pics, on www.dutchsubmarines.com, I will scan the few drawings I have for the O19 and O21 classes. O16 and the K.XIV class are generally very similar, externally they differ mainly in dimensions (just a matter of a few feet in length etc.) Apart from the steady increase in the percentage of welding (which allowed the safe diving depth to be increased from 80m for K.XIV and O16 to 100m in O19 and O21 classes) the main differences were in equipment, such as the change from 8-cylinder four-stroke MAN engines in K.XIV and O16 to 7-cylinder two-stroke Sulzers in the O19 and O21 classes- but that is not something simmers would notice!

Webster 06-09-08 07:11 PM

Quote:

Originally Posted by W4lt3r
Well, maybe the internal tubes are possible but im 100% sure that the game doesnt and cannot support external tubes.. how those even work, i have no idea. How deep you can launch them from, etc etc...

its easy, you weld two subs hull to hull for a submarine catameran then merge the control systems for it. :hmm:

Webster 06-09-08 07:13 PM

who needs ubisoft? at the rate you guys are going, you are going to create the sh5 game all by yourselves. :up:

Raptor1 06-10-08 12:19 AM

Quote:

Originally Posted by Q3ark
this one is a photo of HMS Taciturn (note the three rear external torpedo tubes)

http://www.geocities.com/Pentagon/Bunker/6226/tac.jpg

Here's one of HMS Tantalus taken in 1948

http://www.geocities.com/Pentagon/Bunker/6226/tant.jpg

NOTE!: Both these were Group III subs, the Group Is did not have the stern tubes

keltos01 06-10-08 03:11 AM

GerritJ9 sent me the GFX T class sub for SHIII, I will now try to implement it in game on the allied side - What ??? Keltos is tring to mod an allied sub ???;)

I managed to extract the 3d model of the tower and of the hull using Skwas S3D however, if the most important feature is there : i.e. the external tubes, the bow tubes openings in the hull are missing... now you don't wanna shoot through the hull now do you ? will try and fix that.

here it is, imported in 3ds and rendered :

Port side :


http://img392.imageshack.us/img392/5...wtclasskx5.jpg




Perspective view :


http://img241.imageshack.us/img241/6...tclass2dd1.jpg
http://img241.imageshack.us/img241/6...a34764375f.jpg


bow view :


http://img516.imageshack.us/img516/7011/bowviewcu1.jpg


stern view :


http://img139.imageshack.us/img139/1...ernviewtw4.jpg


conning tower starboard side :


http://img168.imageshack.us/img168/1...ngtoweryv6.jpg

cavaliere view :

http://img294.imageshack.us/img294/4...ereviewvn9.jpg

bow tube doors (drawing only SHIV models have a cutout)

http://img441.imageshack.us/img441/9...bedoorska9.jpg


SHIII model GFX team

keltos01 06-10-08 06:57 AM

hull edited
 
I edited the bow, punching through the door openings, then pasted in the tubes from the Gato class, added a vertical metal plate between the tubes and voilą :

from the bow:

http://img73.imageshack.us/img73/605...chedbowvp2.jpg
http://img73.imageshack.us/img73/605...28c2937637.jpg

cavaliere view :

http://img299.imageshack.us/img299/2...bedoorsia9.jpg

Now I need Peabody to tell me how he set up eight forward torpedo tubes (a tutorial, please) and we might be set sooner than you think !:)

Raptor1 06-10-08 07:03 AM

Looks good, If you want the Truant you need to remove the internal stern tube, flip the rear external tubes and move them forward of the conning tower though

keltos01 06-10-08 07:06 AM

Truant
 
erm... we'll start with a regular class T at first then shall we ? :-?

maybe the Zwaardvisch :

6 Oct 1944 at 06:53 hrs: Zwaardvisch (1) attacks the German submarine U 168 (+/- 1144t). The Dutch submarine fires six torpedoes, one torpedo hits the target and the U-boat sinks. 27 Germans survive the attack, but 23 men are lost. Position: 06°20'S-111°28'E, off North coast of Java.
According to German sources the German submarine was intercepted after the allies learned of its exact position, and time of arrival at several navigation points, through code breaking efforts.
source :http://www.dutchsubmarines.com/

Raptor1 06-10-08 07:17 AM

Quote:

Originally Posted by keltos01
erm... we'll start with a regular class T at first then shall we ? :-?

maybe the Zwaardvisch :

6 Oct 1944 at 06:53 hrs: Zwaardvisch (1) attacks the German submarine U 168 (+/- 1144t). The Dutch submarine fires six torpedoes, one torpedo hits the target and the U-boat sinks. 27 Germans survive the attack, but 23 men are lost. Position: 06°20'S-111°28'E, off North coast of Java.
According to German sources the German submarine was intercepted after the allies learned of its exact position, and time of arrival at several navigation points, through code breaking efforts.
source :http://www.dutchsubmarines.com/

Zwaardvisch = HMS Talent = Group III T-class

Should be fine

GerritJ9 06-10-08 08:50 AM

I've already made an entry for the SH3 roster which adds the two Dutch T-class, Zwaardvisch and Tijgerhaai. It should be usable for SH4 as well, so I'll post it on my Filefront page later.

peabody 06-10-08 03:26 PM

Quote:

Originally Posted by keltos01
I edited the bow, punching through the door openings, then pasted in the tubes from the Gato class, added a vertical metal plate between the tubes and voilą :

Now I need Peabody to tell me how he set up eight forward torpedo tubes (a tutorial, please) and we might be set sooner than you think !:)

I almost have the buttons worked out but for some reason (mainly I don't know what I am doing:rotfl:) the background is not transparent anymore. I now have a white border around the lights and the panel. What I did was take the dds into Photoshop Elements (can't afford the full version) made the lights 80% but when I saved there were 7 million choices for dds. And I don't exaggerate. You are more into this graphics stuff, I do Photography and don't need to do this dds stuff.;)

The tubes were easy, It didn't even work the way I expected. The upc still has them as stern tubes, that's why I commented I needed more testing. It just doesn't seem right. Tubes 7+8 are still listed as stern and loading from the stern bunker, but they don't. They moved to the forward side by themselves and started taking torps from the forward bunker. You can give it a try and do some testing, I haven't had a lot of time, been working on the campaign. (Sorry, US/Jap career not UBM, didn't realize all these boats were going to be availbale as German and this was my very first attempt at modding so It started as a learning experience.)

I shouldn't give out all my secrets:rotfl:.(Just kidding) It's about the only thing I haven't had trouble with. Ok, simply:

I am using a Gato for my Sen Toku II and went to the .sim file and found tubes 7 and 8 (which are 6+7 because the numbering starts at zero) and copied the "Parent ID". Then went to the .dat file and found the doors they were linked to. Took those doors in the dat file and they were -4.xxxxx and the forward doors were +4.XXX. So I moved the doors to the bow by making them +4 and turned them around to face forward and wammmo 8 forward tubes.
Like I commented in the .upc they show as stern and load from the stern bunker, but that is not what is happening. I even tried to move the compartment and let them load from the stern bunker (more storage) but wasn't able to make it work. But I didn't try very hard either.
So, that's it in a nutshell, moved the stern tubes forward turned them around and linked to the forward doors.

This is what I ended up with when resizing the buttons, I got rid of the white around the panel but the color must be different where I resized the buttons because it isn't transparent, maybe you can fix it?
http://home.roadrunner.com/%7Epeabody/SH4/panel.jpg

gimpy117 06-10-08 03:37 PM

Quote:

Originally Posted by peabody
Quote:

Originally Posted by keltos01
I edited the bow, punching through the door openings, then pasted in the tubes from the Gato class, added a vertical metal plate between the tubes and voilą :

Now I need Peabody to tell me how he set up eight forward torpedo tubes (a tutorial, please) and we might be set sooner than you think !:)

I almost have the buttons worked out but for some reason (mainly I don't know what I am doing:rotfl:) the background is not transparent anymore. I now have a white border around the lights and the panel. What I did was take the dds into Photoshop Elements (can't afford the full version) made the lights 80% but when I saved there were 7 million choices for dds. And I don't exaggerate. You are more into this graphics stuff, I do Photography and don't need to do this dds stuff.;)

The tubes were easy, It didn't even work the way I expected. The upc still has them as stern tubes, that's why I commented I needed more testing. It just doesn't seem right. Tubes 7+8 are still listed as stern and loading from the stern bunker, but they don't. They moved to the forward side by themselves and started taking torps from the forward bunker. You can give it a try and do some testing, I haven't had a lot of time, been working on the campaign. (Sorry, US/Jap career not UBM, didn't realize all these boats were going to be availbale as German and this was my very first attempt at modding so It started as a learning experience.)

I shouldn't give out all my secrets:rotfl:.(Just kidding) It's about the only thing I haven't had trouble with. Ok, simply:

I am using a Gato for my Sen Toku II and went to the .sim file and found tubes 7 and 8 (which are 6+7 because the numbering starts at zero) and copied the "Parent ID". Then went to the .dat file and found the doors they were linked to. Took those doors in the dat file and they were -4.xxxxx and the forward doors were +4.XXX. So I moved the doors to the bow by making them +4 and turned them around to face forward and wammmo 8 forward tubes.
Like I commented in the .upc they show as stern and load from the stern bunker, but that is not what is happening. I even tried to move the compartment and let them load from the stern bunker (more storage) but wasn't able to make it work. But I didn't try very hard either.
So, that's it in a nutshell, moved the stern tubes forward turned them around and linked to the forward doors.

This is what I ended up with when resizing the buttons, I got rid of the white around the panel but the color must be different where I resized the buttons because it isn't transparent, maybe you can fix it?
http://home.roadrunner.com/%7Epeabody/SH4/panel.jpg

lol...OVERKILL!!!

peabody 06-10-08 04:35 PM

[/quote]
lol...OVERKILL!!![/quote]

If you are talking about the eight forward tubes, that is what the boat had...8 forward and no stern.

Quote:
Each submarine had four 3,000 horsepower (2.2 MW) engines and fuel enough to go around the world one-and-a-half times, more than enough to reach the United States from either direction. It displaced 6,500 tons and was over 400 feet (120 m) long, three times the size of the average contemporary submarine. It had a figure-eight hull shape for additional strength to handle the on-deck hangar for housing the three aircraft. In addition, it had four anti-aircraft guns and a large deck gun as well as eight torpedo tubes.

Now that info is for the Sen Toku which is why Keltos wanted the eight forward tubes.

Peabody

GerritJ9 06-10-08 05:31 PM

The T-class first group had ten tubes, of which four external. Two of the external tubes were located forward, the other two amidships with all four firing forward thus giving a salvo of no less than ten torpedoes:o
In the later groups the midships external tubes were located further aft, and arranged to fire aft; an external stern tube was also added, the external stern tube also being retrofitted to some of the first group- certainly to Trident and Taku.


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