SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Lighthouse & Sun shining through objects. (https://www.subsim.com/radioroom/showthread.php?t=136851)

Murr44 05-16-08 02:48 PM

Quote:

Originally Posted by nikbear
Sorry to off topic,but on a similar note,does anybody have any plans to do an update of a mod from way back that got rid of the strange triangles cut into the hair of some of the crew on the back of they're necks,:hmm: it really bugs the hell out of me:nope:

Agreed. Some of the crew have really bad haircuts; they must have got them while out on patrol in rough weather...:D

Thanks for the link. Hopefully this mod is okay with GWX.

Reece 05-18-08 04:49 AM

Quote:

Here is Anvart's Halo Not Visible Through Body mod.
Unfortunately this does not work for crew on conning tower, and this is what I want fixed most of all, it also applies to morning or evening sun!:-?

SquareSteelBar 05-18-08 12:51 PM

There's another similar problem from stock:
Rain drops falling through the concrete ceilings of sub pens...
Also seagulls flying through the concrete walls of sub pens...
:roll:

Murr44 05-18-08 03:26 PM

Quote:

Originally Posted by SquareSteelBar
There's another similar problem from stock:
Rain drops falling through the concrete ceilings of sub pens...
Also seagulls flying through the concrete walls of sub pens...
:roll:

I've encountered the "rain drops falling through concrete" issue many times. I asked some fairly knowledgeable people on this forum once about it & they said that it's a problem that can't be fixed. Apparently it's got something to do with SH III & CPU cycles: pretty technical stuff that I'm not familiar with.

I've never seen gulls flying through the walls but I'm sure that it happens. It's probably the same thing as the rain "bug"; something that we just have to live with. I used to practise my marksmanship by turning my flak gun(s) on them. Gave that up as it was just wasting ammunition and you can't shoot them down anyway; I hate seagulls!:down: :down:

A little off topic but did anyone ever develop a "realistic" looking bird poop mod? As we all know, where there are lots of gulls there'll be lots of sh*t.:D

Reece 05-18-08 08:14 PM

Quote:

did anyone ever develop a "realistic" looking bird poop mod?
Not if that goes through concrete as well!:lol:

Philipp_Thomsen 05-18-08 09:03 PM

Quote:

Originally Posted by VonDos
Hope is the last to die! :arrgh!:

Actually, hope is the second last to die...

The last to die is and always has been the mother-in-law...

Reece 07-21-08 05:49 AM

Just some more observations, the lighthouse light shines through bunkers yet the sun doesn't also the interior lights don't shine through, wouldn't it be possable to change the lighthouse light texture to a different type of texture, this is out of my area but why can't it be similar to the sun or other lights!:-?

badwolf 07-21-08 07:37 AM

Quote:

Just some more observations, the lighthouse light shines through bunkers yet the sun doesn't also the interior lights don't shine through, wouldn't it be possable to change the lighthouse light texture to a different type of texture, this is out of my area but why can't it be similar to the sun or other lights!:-?
Hi Reece
I would think it's because of low visibility. You have to be pretty close to see an illuminated object, but a lighthouse has a fairly good range.

Madox58 07-21-08 05:38 PM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by VonDos
Hope is the last to die! :arrgh!:

Actually, hope is the second last to die...

The last to die is and always has been the mother-in-law...

Nope, you are wrong.

Hope is the 3rd to last to die.
The Mother-in-Law is the 2nd to last to die.
The Ex-Wife collecting Alimony is the last to die!!
And God help you if there are more then 1 Ex-Wives!!
:rotfl:


All times are GMT -5. The time now is 02:03 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.