![]() |
Quote:
Sorry to hear you are out of the mix, maybe after 1.4 you will return to the fold. Would be interested on your thoughts regarding 1.3, if you have posted these, I am sorry I missed them or did not pay more attention at that time. I guess I was curious on what your effect your mod would have :yep: Thanks for the explanation :up: Good to hear from you. RDP |
Quote:
Just upload for me the sea and sky textures, and i can add the night textures for you. |
Quote:
RDP |
Quote:
|
Quote:
RDP |
Quote:
|
Thanks, its there for the community. :up:
|
Nice of you to do it Redwine if you can get it done and out
Even though I know you know about this don't forget the fog layer for the sky pack. Doing something and not being able to test it make's it easy to forget about a part of it that is why I reminded you that is all.
|
Quote:
Usual view through a periscope: http://img235.imageshack.us/img235/9619/uselensur4.jpg View through a periscope without MultiCoating lens (joke): http://img80.imageshack.us/img80/3883/mclens02vf5.jpg At night optical devices with X more 1 (x1.5 ... x7) give more precise (bright) image ... In the afternoon: http://img228.imageshack.us/img228/2962/mclens01ym6.jpg It is the fast test (MultiCoatingLens_example.7z on FF page)... The view through the optical device can be made a little more bright ... |
Here you go guy's from Kriller2
Kriller2 made the texture file's you need and want for improved night visability as per your and my request to him. It is JSGME ready and just let it over write the 2 texture file's from ROW Textures mod JSGME will warn you about and you will be fine.
http://www.subsim.com/radioroom/showthread.php?t=125502 Enjoy and have a great Holiday season! Dave |
Except for textures in game are still reflect, ambient and direct lights ...
|
All times are GMT -5. The time now is 10:53 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.