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-   -   Dillema at Curacao (https://www.subsim.com/radioroom/showthread.php?t=121125)

Herr Russ 08-30-07 02:46 PM

Yesterday I reached Curacao in my XXI. It's a great deepwater port and I found it completely unguarded, except for some shore batteries. There were 4 tankers in port and I was able to approach at periscope depth. Since all the tankers were in berths, I could only shoot at them head on. I selected a T2 tanker for my first victim, set my eels on Magnetic and 1/2 meter under the keel. I fired two eels this way, both exploded under the tanker, but it was not damaged. I quickly made my way out of the harbor and back to the passage (chokepoint) where I like to hunt.

Anyone else experience this??

danlisa 08-30-07 02:52 PM

Are you sure? Curacao has a series of subnets placed very close to the docked merchants.;)

melnibonian 08-30-07 03:10 PM

Quote:

Originally Posted by danlisa
Are you sure? Curacao has a series of subnets placed very close to the docked merchants.;)

Yep it's really difficult to get a good shooting position in there. Other harbours are far easier to raid

soma 08-30-07 03:30 PM

nets go to 50m deep

bookworm_020 08-30-07 06:23 PM

I wasted a whole lot of torpedos bfore finding out about the nets.:88) Is there any way to get around them? Surfacing is not an option due to the tankers all be armed (late 43).

Spruence M 08-30-07 08:10 PM

I am taking this as an intel report. Next year im going to head there and clean'em up. They are going to have to do a lot of harbor cleaning for the tree huggers. :doh:

Gezoes 08-30-07 09:37 PM

Ok, I hit a 'modern tanker' and sank a small one just right of the first (from the left) lighthouse :cool: The bigger one has not sunk yet, but it is listing to port and burning mightily fine :smug:

Just before that, I fired one eel at a large tanker just left of the second lighthouse. It hit a net, or, exploded just before the target :-?

The DD at the harbour has no clue, but the Flower came to investigate.

U-502 exchanged a few rounds (intense **** but we both missed!), I dived to 100 meters and got away for the earlier part of the night.

I did good but this night ain't done :arrgh!:

No fire from the batteries to my astonishment, might be too dark... or I'm out of range :hmm:

Tricky harbor and good fun :up:

Herr Russ 09-13-07 03:17 PM

Hmmm... I didn't see nets, but that would make sense. I've seen nets before & ran into many trying to raid Scapa Flow :damn:

I'll look closer my next trip in..

Thanks!!

Kaleu. Jochen Mohr 09-13-07 03:23 PM

Quote:

Originally Posted by Herr Russ
Hmmm... I didn't see nets, but that would make sense. I've seen nets before & ran into many trying to raid Scapa Flow :damn:

I'll look closer my next trip in..

Thanks!!

did you enter trough the south of scapa ? (assuming you used GWX)
never do in GWX couse there is a subnet at the entire south enterance. instead enter east or west and fight your way trough ;)

Cezbor 09-14-07 03:05 AM

Quote:

Originally Posted by bookworm_020
I wasted a whole lot of torpedos bfore finding out about the nets.:88) Is there any way to get around them? Surfacing is not an option due to the tankers all be armed (late 43).

Once I've discovered a way to avoid subnets, but..... frankly you need to use long range torpedoes like T I type or T VII. Why ... simple. I think game engine or sth has a certain limitation. In my opinion game generates subnets when you're about 4-5 km from your targets or the place the subnet is. It happened to me near Halifax, where are about 15 juicy targets. I'd fired two torpedos from 7,5 km and sent two targets to the sea bottom. When I was about 3 km I fired another two torpedos and all of them hit subnet. Well, due to the fact that those two torps fired earlier were not "flying wunderwaffe", I assume that game generates subnets the way I mentioned above.:|\\ Of course it has to be confirm by studies.


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