AVGWarhawk |
04-19-07 08:20 AM |
Quote:
Originally Posted by nattydread
From what I understand the poster is right. We are missing some advance functionality in the TDC and/or Periscope that would allow us to keep the TDC calculating range, speed and AoB, but allowing us to move the bearing freely.
There should be a seperate means of "marking" a new bearing without corrupting the other data. As far as I can tell, the only way to do that in game indirectly is by unlocking the target and moving the "pip" where you want it and re-sending speed data. This would only work if sending speed data is enough to input a new bearing into the TDC like range and possibly AoB does.
Either way, we need a new function called "bearing mark"...I cant believe the Devs missed that. Had the read the memoirs of some of the greates skippers ever, they'd had picked that functionality up...its a key feature!
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You lost me here on this. As far as I can tell, you do not need to keep the target locked. You can put the crosshairs anywhere you want and set up a solution. The locking function is just a helper for the player because you are required to do all the TDC inputs as well, open doors, set up torpedoes, etc. In RL the Skipper is hollering out the bearing, speed etc while the TDC operator is putting in the values. The guys in forward torpedo room are doing the rest. There was no lock on the scope/TBT. Anyway, if you are in a convoy situation or a few vessels to hammer, generally the ships are all heading in the same direction and same speed. So the TDC is already set up for this. Your get your range on the first vessel you would like to sink, send out two torps, swing the scope on to the next vessel, get range and enter it, send out two more torps. Sit back and what for the party. For the most part and the USS Cod readings will tell you, selection of certain ships within the convoy was obtainable. Generally going after the biggest fish...carrier, fat tanker, DD. All torpedoes sent after the one target, if course is changed in the interium, something is still going to get hit because there is nothing but a huge wall of hulls in the way of your oncoming torpedoes.
At any rate, there is only one TDC so you can not set up multiple ships on a firing solution all at once. All you really need is good AOB and speed. Send out torps on the first target, get range on the next target, fire. Attempt to bring your stern tubes to bear.
At any rate, I'm lost as to the "Mark Bearing". As far as I can tell, the Skipper called this out along with speed and AOB. The skipper was the connection to the TDC, not the scope. So if you are saying we should be able to unlock and still set up the TDC to any part of the vessel or leading the vessel, then I understand what you are getting at. It might be possible in the game. I will have to check next time I play.
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