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-   -   [REL] My tutorial for 100% realism manual targeting (https://www.subsim.com/radioroom/showthread.php?t=111998)

Hitman 05-02-07 10:09 AM

Quote:

What your document lacks, however, is a clear and concise explanation of speed estimation. E.g., when you mention the 12 o' clock point of the PK and its relation to the scope, which bearing in the 12 o' clock pt do you refer to?

Then, you mention subtracting or adding to the AOB by moving the scope but yet you indicate that the scope is already locked, don't you?

Again, a couple of screen shots - just going the extra mile! - would indeed transform your guide into an extremely instructive tool!
Yeah it is easier to understand it than to explain it to someone who yet doesn't understand it, I'm afraid :p but I passed on the screenshots for a practical reason: This part would require a video (movement) to be easily understandable, screenshots probably would still give not the exact clue.

The 12 O' clock point its the upper extreme of the dial. If it were a clock and not a TDC "own ship" dial, it would be the exact spot where the 12 is. Note that this tutorial was done with version 1.1 of the game and as such the mark later added by the Devs was not in the screenshot. Now that spot is marked clearly with the transparent triangles with marker added:up:

BTW I'm thinking about re-editing the manual but with the ship length measuring method, which is about the easiest. It was a method created for simplified targeting for starters, so I think it should really add the easiest method of speed measuring. Also, I have created a simplified wiz wheel (Not the one I posted in the IS-WAS thread, which is a reproduction of the real MK3 US Navy thing) that allows you to compare standard and observed aspect ratio and have as output directly the AOB:know: , and I should add the template to the tutorial as appendex.

PopManiac 05-03-07 06:16 AM

Many thanks for your efforts Hitman, they are greatly appreciated :up:

Can you keep us posted when you amend the tutorial?

sh4_ 05-03-07 03:36 PM

http://img405.imageshack.us/img405/2...rd02pk6.th.jpg

Quote:

In our example, we see aprox 13.25 marks to the bow (26.5 marks total length of the ship)


Please tell me where or how you see 13.25 marks
I see aprox 14.25 all the time.

Hitman 05-03-07 03:52 PM

Quote:

Please tell me where or how you see 13.25 marks
I see aprox 14.25 all the time.
The first long mark is in fact the fourth! The three smaller marks that would come before it are not drawn in the scope, probably to prevent interfering with the view, so the large mark you see first is in fact located at the place of the fourth mark (Each one is supposed to be 0.25 grad, so the large marks are 1 full grad 4x0.25=1). You must count the marks starting by the long one and that being already fourth.:up: Admitingly, it is a bit confusing for someone not previously familiar with US scopes, you have a godo point and your excellent feedback will serve as basis for correcting the tutorial on that point. Thanks:up:

captainFlunky 05-04-07 01:53 AM

Very Nice!

Thank You!

Bilge_Rat 05-05-07 07:52 AM

After diligent practice, carefully following the tips in Hitman's guide, as well as using the 3 minute rule to determine speed and adding additional tools such as Captain Cox/13th41's 360 bearing tool and Krupp's recognition manual (yes, I broke down), my manual targeting has improved 200%.:rock:


thanks everyone who are making it easier for us manual TDC type to line the seabeds with japanese steel.:up:

Hitman 05-05-07 12:50 PM

New version (2.0) of the tutorial available in the first post.
UPDATES:

- New speed method, much easier and well explained.
- New screenshots. Created a mission specifically for that, and screens are much better now.
- Revised text to make things even clearer and easier

If someone can convert it to PDF and reduce size I would be most grateful:yep:

TheTrueHorror 05-05-07 04:24 PM

I just picked up the game last week, and havent even finished the training missions. I've been looking through some of the guides on here for much needed assistance, and this one seems like one of the more important ones for me atm.

Would you please be able to put up a version that is not a .doc file? I do not have microsoft word installed. Maybe html or pdf?

I appreciate all the effort you guys have put into these tutorials. Without them I would be completely lost (never played a sub sim before).

Snacko 05-05-07 07:45 PM

Thanks! DL now and will try later...

Hitman 05-06-07 09:24 AM

UPDATE: Found the way to convert to PDF :p , placed new link at the first post, now it is only 1MB:up: :doh:

McBeck 05-07-07 01:18 AM

Quote:

Originally Posted by Hitman
UPDATE: Found the way to convert to PDF :p , placed new link at the first post, now it is only 1MB:up: :doh:

Any other mirror than Rapidshare? :hmm:

Hitman 05-07-07 06:51 AM

Quote:

Any other mirror than Rapidshare? :hmm:
How come you still can't get it? :-? I will try to look for another web for file sharing, let's see if that helps you:up:

EDIT: Get it here at filefront:

http://files.filefront.com//;7452782;/

Brigs 05-07-07 07:34 AM

Because of this excellent tutorial, I can now actually hit something with a torpedo from time to time. :up:

Thanks very much Hitman.

Von Hinten 05-08-07 01:14 AM

Thanks for this one, I'll definitely give this a go. You should update the first post with that Filefront link by the way, makes it easier to spot for new comers to this thread.

Thanks again m8! :up:

McBeck 05-08-07 01:39 AM

Quote:

Originally Posted by Hitman
Quote:

Any other mirror than Rapidshare? :hmm:
How come you still can't get it? :-? I will try to look for another web for file sharing, let's see if that helps you:up:

EDIT: Get it here at filefront:

http://files.filefront.com//;7452782;/

Thank you!!


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