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-   -   Easy, Normal, Hard, Very Hard Setting (https://www.subsim.com/radioroom/showthread.php?t=111487)

tater 04-11-07 10:31 AM

The problem with learning the mission editor is that I can instantly see how little attention was paid to history. Open scripted stuff like the opening war in the philipines/NEI, and there are as many DDs in that one mission as the entire IJN actually had, and more than half are a type that wasn't in service (odd, since ALL the other DDs they made are actually appropriate choices had they used them).

I'd probably change your history rating from 9/10 to .9/10, Neal ;)

Course I'm a stickler, but the errors are pretty gross, and not required given all the stuff they made to chose from. The tools are mostly there, though some actual dynamism in the campaigns is really required to make this thing sing. Not war-altering stuff, just the ability to maintain a list of sunk ships, and pass it fropm one patrol to the next so that the list of sunk ships gets subtracted from the available pool. Seems like they have a start there in the Roster files, but they never got it finished. If that is never on the plate to fix/add, I'm not sure how long I'll maintain interest, I can't do a campaign and see 3 Yamatos, or Fusos, (or someday Kagas or Akagis with mods) and suspend disbelief.

tater

Snuffy 04-11-07 10:34 AM

Quote:

Originally Posted by AVGWarhawk
Do you experience fewer contacts ...

I can't say for sure what the contact ratio is because I've nothing to experience it by, in that I've never played on easy or any other setting other than hard. So it's all the same to me.

I get radio calls a plenty while on missions. I usually start in the Phillippines with an S class.

Quote:

Originally Posted by AVGWarhawk
... and DD that are aggressive?

DDs in my careers have truely sucked ... last night I got sent to Davey's locker because while I was taking pop shots with my deck gun at a stalled DD, his brother ran my ass over! Hit me in the sail and rocked my boat. His BTW ... didn't survive and blew up and sunk off my stern. (I got no credit for this sinking.) However this DD put a hurtin on me and I went to the bottom. My crews couldn't repair fast enough.

Other encounters have caused DDs to chase me for a good couple NMs while trying to avoid them. A real palm sweater.

BlackSpot 04-11-07 10:41 AM

I've just tried my saved campaign (hard setting) turning off the clipboard MOD and the aircraft MOD. I was instanly attacked, at night, in a pea soup mist by two aircraft.:cry:

AVGWarhawk 04-11-07 10:41 AM

Quote:

Originally Posted by Snuffy
Quote:

Originally Posted by AVGWarhawk
Do you experience fewer contacts ...

I can't say for sure what the contact ratio is because I've nothing to experience it by, in that I've never played on easy or any other setting other than hard. So it's all the same to me.

I get radio calls a plenty while on missions. I usually start in the Phillippines with an S class.

Quote:

Originally Posted by AVGWarhawk
... and DD that are aggressive?

DDs in my careers have truely sucked ... last night I got sent to Davey's locker because while I was taking pop shots with my deck gun at a stalled DD, his brother ran my ass over! Hit me in the sail and rocked by boat. His BTW ... didn't survive and blew up and sunk off my stern. (I got no credit for this sinking.) However this DD put a hurtin on me and I went to the bottom. My crews couldn't repair fast enough.

Other encounters have caused DDs to chase me for a good couple NMs while trying to avoid them. A real palm sweater.

Your experience is the DD are good when game set on hard? Aggressive? Do not run away like some say they do?

:hmm: If you feel like doing this, do not change your fuel, outside view set-up etc., just change the drop down to easy. See how the DD act then. If you do it let us know if you see a difference.

U-Bones 04-11-07 10:48 AM

Quote:

Originally Posted by ParaB
I'm playing on very hard and I still get a lot of radio reports and the japanese DDs are deaf and blind pacifists.


IMO the different difficulty settings only govern which options are ticked from the start. I haven't noticed any real difference between "easy" and "very hard", as far as the enemy Ai is concerned.

Same here. Never selected anything except Very Hard. Although I have encountered non patsy DD's.

I agree that difficulty is simply a template for option selections.

AVGWarhawk 04-11-07 10:49 AM

Quote:

Originally Posted by tater
The problem with learning the mission editor is that I can instantly see how little attention was paid to history. Open scripted stuff like the opening war in the philipines/NEI, and there are as many DDs in that one mission as the entire IJN actually had, and more than half are a type that wasn't in service (odd, since ALL the other DDs they made are actually appropriate choices had they used them).

I'd probably change your history rating from 9/10 to .9/10, Neal ;)

Course I'm a stickler, but the errors are pretty gross, and not required given all the stuff they made to chose from. The tools are mostly there, though some actual dynamism in the campaigns is really required to make this thing sing. Not war-altering stuff, just the ability to maintain a list of sunk ships, and pass it fropm one patrol to the next so that the list of sunk ships gets subtracted from the available pool. Seems like they have a start there in the Roster files, but they never got it finished. If that is never on the plate to fix/add, I'm not sure how long I'll maintain interest, I can't do a campaign and see 3 Yamatos, or Fusos, (or someday Kagas or Akagis with mods) and suspend disbelief.

tater

I can honestly say I have only seen one task force. That was last night. I have the reduced radio traffic mod and playing on HARD in the drop down list. But yeah, if you are seeing all those....there is an issue. Unfortunate I do not believe the game is that dynamic. It will always respawn down the road.

hmatthias 04-11-07 11:23 AM

Is the altered campaign layer any good? I am tired of seein unrealistic stuff, like Japanese merchants, unescorted, off the coast of Australia in 1943. Wondering if I should go to it or not

capt_frank 04-11-07 12:04 PM

Geez, I hate to be such a goomba, but where is this box wherein one can select easy through very hard, etc. All I see is drop box that sayz low to realistic. The same?

AVGWarhawk 04-11-07 12:07 PM

Quote:

Originally Posted by capt_frank
Geez, I hate to be such a goomba, but where is this box wherein one can select easy through very hard, etc. All I see is drop box that sayz low to realistic. The same?

Might depend on the version....your sounds like my description of it. Anyway, in the gameplay options page you can see the drop down list at the top.

Faamecanic 04-11-07 12:13 PM

Where can you change the "Easy, Hard, Very Hard.." selection? I have only seen this once, and that was when I was making up my sub commander's career. I do know you can change "Realism" in your office, but I have seen no where to change the general level of difficulty.

I started mine on Easy, only to get a feel for SH4.... DD's for the most part come to almost a dead stop when I hit a convoy... but I have had A FEW actively search for me. But only a FEW.

Deep Six 04-11-07 02:20 PM

I'm in a campaign now using the "Hard" setting , and I'm getting heaps of contacts and reports.....Only my second patrol..I'm in the south china sea's..And I'm very very aware though that DD's are extremely aggressive when your seen....BUT they turn very very dumb when you are in amongst them....Last night i had a convoy sighted at long range...Weather kinda crappy high sea's with rain, stayed up top until the last minutes, dived to peri and started my manual work on a medium composite...leading DD went right past...Anyways i missed with two torps on the composite but my third actually hit a small tanker that was following behind...

Went deep and heard the pings from dd's (Three in all)....decided seeing that the weather was favourable i surfaced right in the middle of a BIG bloody Convoy...Did not realise just how big.....Well the fun began....I just tore up that convoy with my deck gun.....47K of tonnage and did not get a single shot from ANY of the DD's it was like they were scared to come inside the convoy cordon.....It wasn't until I had actually taken out two ships in procession that a "Hole" was made and that's when a DD slipped inside the cordon....But i was already going deep and moving away silently.

So DD's are aggressive when you are in the open water....But once inside the convoy...They do not seem to react anymore.....Oh yeah and Again. and I'm seeing this a lot now....The convoy slowed right down from doing 12 knots to a creep. Why don't that scatter, it was a turkey shoot!!!

Deep Six

tater 04-11-07 02:20 PM

Unfortunately the campaign layers are better FUBAR. The have merchants steamign ti Gudalcanal long after the US arrives, you can leave a friendly base to find enemy ships apparently headign for your harbor (merchants). Many of the convoys/merchant paths need to be deleted, or have start/stop dates worked on.

AVGWarhawk 04-11-07 02:57 PM

Quote:

Originally Posted by tater
Unfortunately the campaign layers are better FUBAR. The have merchants steamign ti Gudalcanal long after the US arrives, you can leave a friendly base to find enemy ships apparently headign for your harbor (merchants). Many of the convoys/merchant paths need to be deleted, or have start/stop dates worked on.

I believe and from what I read over at the UBI forum today, the easy, normal etc settings pertain to warship/aircraft AI and how aggressive they are. Something about 6% better sensors as well. As far as merchants going here and there at wrong dates and steaming into my port like they own it....this is probably a whole other ball game :yep:

Skubber 04-11-07 03:00 PM

You set the difficulty level when you set up for a new career, along with start-year, renown, etc.

Seems like SH3 veterans should begin with the "hard" setting, at a minimum.

AVGWarhawk 04-11-07 03:01 PM

Quote:

Originally Posted by Deep Six
I'm in a campaign now using the "Hard" setting , and I'm getting heaps of contacts and reports.....Only my second patrol..I'm in the south china sea's..And I'm very very aware though that DD's are extremely aggressive when your seen....BUT they turn very very dumb when you are in amongst them....Last night i had a convoy sighted at long range...Weather kinda crappy high sea's with rain, stayed up top until the last minutes, dived to peri and started my manual work on a medium composite...leading DD went right past...Anyways i missed with two torps on the composite but my third actually hit a small tanker that was following behind...

Went deep and heard the pings from dd's (Three in all)....decided seeing that the weather was favourable i surfaced right in the middle of a BIG bloody Convoy...Did not realise just how big.....Well the fun began....I just tore up that convoy with my deck gun.....47K of tonnage and did not get a single shot from ANY of the DD's it was like they were scared to come inside the convoy cordon.....It wasn't until I had actually taken out two ships in procession that a "Hole" was made and that's when a DD slipped inside the cordon....But i was already going deep and moving away silently.

So DD's are aggressive when you are in the open water....But once inside the convoy...They do not seem to react anymore.....Oh yeah and Again. and I'm seeing this a lot now....The convoy slowed right down from doing 12 knots to a creep. Why don't that scatter, it was a turkey shoot!!!

Deep Six

I heard much the same, when DD get inside it is like they turn into a merchant...slow and dumb. I have not seen this yet. Once again...modders to the rescue.:rock:


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