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The beauty of doing the Pac theatre, though, is that we will have a more varied diet of missions to undertake: Life-guard duties for downed pilots, photo recon and insertions (if the game info is accurate.) Not that U-boats were entirely limited to sinking shipping, of course, but we seldom see it in sub sims.
I can imagine that squeezing through a narrow, shallow and heavilly defended strait to take photos of some harbour or other is going to be pretty tense no matter what the date is. I doubt it is going to be a clever move to shoot everything that moves in a mission this time around, there will be other factors to take into acount. I can't wait. :up: |
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SH3Gen sometimes told you to go recon neutral (and enemy?) harbours. It did have this tense atmosphere, even though I knew the neutrals wouldn't hurt me. Recon missions on enemy harbours - now there's a different thing entirely.
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I am sure there will be a box that says enable realistic torpedo failures or something so you dont have to worry . Like SH3 it will be up to you if you want arcade or 100% realism or anything in between . This is a great feature . |
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And If you play dead is dead you still have the adavantage of learning every thing from your mistakes where as real skippers were well dead.:p |
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I was worried about this, too. But then I figured since I always play DiD it might not be so arcadish in the long run. Heck, maybe I won't ever live to see '45. (I'm a lousy kaleun, I'm sure I won't be any better as a skipper.) Anyway, I'm not looking forward to the waning months of the war gunning sampans and fishing boats, though I'm sure the game will still have good targets modeled for us.....
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On the bright side...
I don't think Bernard will defect just to vex us... |
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I went to great lengths to get that type of "neutral port" - mission, like in "Das Boot" (supply in Vigo) or a fictional reconnaissance in swedish port. Now there still that Gibraltar-breakthrough mission in the back of my head .. Regarding concerns expressed in this threads: SHIV will be perfectly balanced through mods, I'm 100% sure. The interesting change is that the game will be very hard in the beginning, and getting easier later on - the exact opposite of the German U-Boat campaign. I say interesting because I prefer to play early war patrols, and they should be a real challenge for the Americans. |
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"What was not understood was that the magnetic field encasing a ship varied in shape depending on the circumstances. Near the Equator this magnetic envelope flattened out until it resemebled a thisk disc more than a hemisphere. Thus a torpedo would enter the magnetic field some distance from the side of the ship - where it would explode harmlessly." So a third, widely reported problem - premature explosion of torpedoes - also existed. I'm curious if the game will recreate this level of detail, or if the early-war Mark XIV torpedoes are simply very likely to be duds that bounce off the sides of ships. |
I only hope it's not as frustrating, albeit realistic, as with SH1, where dud's and premature detonations were very much the rule with the dud torpedo setting on.
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