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-   -   LWAMI 3.09-3.10 bug advisory and request for help (https://www.subsim.com/radioroom/showthread.php?t=155704)

Sag75 02-01-10 08:46 PM

Quote:

Originally Posted by TLAM Strike (Post 1254713)
ML is back to work after a break. But it looks like we are going to have to abandon the backwards compatablity to prevous versons. So any old missions will need a once over in the editor to make compatable. But on the plus side expect a lot of cool new platforms in the new verson.


thanks.. playable also?

goldorak 02-01-10 09:15 PM

Quote:

Originally Posted by Sag75 (Post 1255291)
thanks.. playable also?


I don't think so. Lwami has always been about modding the database and doctrines. If you want new playable units the only game in town is AT3 or DWX.

Molon Labe 02-04-10 10:25 AM

No new playable classes, but I've added a pair of new Perrys and Kilo as a small thanks to one particularly active DW community that's helping keep the sim alive.

We don't have a final verdict yet, but we are considering making a PCU-style extra database for the Alrosa. That would sacrifice all of the other Kilos when enabled, though, so it's not clear that it's worth it.

-GrayOwl- 02-04-10 02:15 PM

Quote:

Originally Posted by Molon Labe (Post 1258307)
No new playable classes, but I've added a pair of new Perrys and Kilo as a small thanks to one particularly active DW community that's helping keep the sim alive.

We don't have a final verdict yet, but we are considering making a PCU-style extra database for the Alrosa. That would sacrifice all of the other Kilos when enabled, though, so it's not clear that it's worth it.


What sense to reproduce mistakes initially incorporated SCS in the original of game?
Even some mathematical formulas are written not correctly.
I think this guy was at school the bad schoolboy:-)
You simply give out these mistakes again and again. It is not serious.

Molon Labe 04-07-10 03:02 PM

Good news. :woot::woot:


The trigger compatibility issue that is the subject of this thread is DEAD. 100% solved.

There will be no need to edit missions to make them stock or LWAMI 3.10 compatible. LWAMI 3.10 should be ready in about three weeks.:sunny:

dd149 04-07-10 03:10 PM

Good news, thanks a lot. The French team is eager to look at it. In the meantime, we have launched extensive debug of RA 1.1, so we might have soon two very good mods maybe to combine in order to get the ultimate DW.
We might have interesting and realistic data for some platforms if you are interested.
Cheers to the modders!

Molon Labe 04-07-10 05:59 PM

Quote:

Originally Posted by dd149 (Post 1351309)
Good news, thanks a lot. The French team is eager to look at it. In the meantime, we have launched extensive debug of RA 1.1, so we might have soon two very good mods maybe to combine in order to get the ultimate DW.
We might have interesting and realistic data for some platforms if you are interested.
Cheers to the modders!

You're welcome.

We're always interested in reliable sources. What have you got?

Castout 04-07-10 06:00 PM

Currently I have LWAMI 3.09 installed looking forward to 3.10

When DWX come out I'll see a double installation:D

dd149 04-07-10 07:16 PM

Quote:

Originally Posted by Molon Labe (Post 1351518)
You're welcome.

We're always interested in reliable sources. What have you got?

Will send you by MP with some comments, probably this weekend

nohouan 05-31-10 07:17 AM

Hi, guys,

First of all, my thanks for a great mod. It makes me think "it's alive !" with a large smile when I play DW again.

However, I got an annoying CTD issue, so I was wondering if anyone experienced the same, and if there was a workaround procedure :
CDT occur very often, most of the time when I raise the scope (:dead:on any sub platform, I checked). My LWAMI version is 3.10 using JSGME latest, I have DW US version updated 1.04, and yes, I followed closely every steps of the install. My guess is it could be a graphical issue due to hardware, even if I can't figure out why. The original game alone work fine.
My graphical hardware is an upgraded re-edition of the ATI Radeon HD 2400, running on a Pentium IV with >1.2 Gb of RAM.

So if anyone exerienced similar problem, or have any clue for me, I'll try to figure this out, but right now I'm running out of ideas :06: and patience:damn:.

Thank you !

Molon Labe 05-31-10 07:56 AM

I can't reproduce that on my end. What other platforms/weapons are present when this happens?

nohouan 06-01-10 02:13 AM

Well, I tested about ten missions or so, with very different types and numbers of platforms. There do not seem to be a pattern relative to the other platforms.

I made an experiment : Raise scope alone, pan around, drink coffee during five good minutes. Nothing happens. Right. Lower scope... Raise the radio & ESM mast... Nothing happens. Let them both up, and get up periscope... Kaboom Crash. That's really odd. I'll dig out a little more, but thank you for replying. I will test a mission totally platform free, and see what happens.

nohouan 06-01-10 03:03 AM

Ok, you were right about that plateform related issue:salute:.

I have experienced with certainty the crash when the Kilo Imp./Project 636 was around. There might be other platforms causing this, but it's kind of a wide field, right ? I can't figure out why, as yet. I guess I'll skip the Kilo for a while.

Thanks for the insight !

-GrayOwl- 06-01-10 07:57 AM

Quote:

Originally Posted by Molon Labe (Post 1407457)
I can't reproduce that on my end. What other platforms/weapons are present when this happens?

Return for Kilo v.2 a sensor control #30 atached to a mast #25.
Unique Numbers of masts are hardcoded in dll files - them it is impossible to change.
Besides - ESM the sensor control will not work on it periscope.

Molon Labe 06-01-10 10:11 AM

Quote:

Originally Posted by nohouan (Post 1408257)
Ok, you were right about that plateform related issue:salute:.

I have experienced with certainty the crash when the Kilo Imp./Project 636 was around. There might be other platforms causing this, but it's kind of a wide field, right ? I can't figure out why, as yet. I guess I'll skip the Kilo for a while.

Thanks for the insight !

Are you using the APAD database? Grey Owl might be onto something, but the Kilo v2 PeriESM should only be present when APAD is enabled.

edit: On second thought, the sensor entity is around but should be dormant. Maybe that's enough to cause a problem. Can you PM me your email address? I'll send you a database without the v2periESM referenced and we'll see if it works.


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