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-   -   [REL] MightyFine Crew Mod (https://www.subsim.com/radioroom/showthread.php?t=163591)

veno_vjc 02-13-12 10:03 AM

GM
 
Great mod +

Charlie901 02-20-12 10:28 PM

Quote:

Originally Posted by Heretic (Post 1338140)
I finally solved it. If I put Wp:ExecuteCommand("Crash_dive" ) as the first command, none of the others will execute. If I put it after something else, everything works fine even in the stock UI. No more override.:yeah:


Any word from Heretic....????


Would love an update that fixes the CrashDive Script Issue. :salute:

hixz21 04-14-12 12:21 PM

Many thanks! :yeah:

Stormfly 04-14-12 02:18 PM

Quote:

Originally Posted by Charlie901 (Post 1842682)
Any word from Heretic....????


Would love an update that fixes the CrashDive Script Issue. :salute:

maybe that can help...

http://www.subsim.com/radioroom/showthread.php?t=192938

TBH1693 04-24-12 10:44 AM

Awesome! i've always wanted the crew to do... well something.

Thanks!

Dogfish40 05-08-12 04:15 PM

Mighty Fine with DBSM
 
I just reread the "read me" file for this mod again and noticed that it says to be aware that any Das Boot sound mod may cause sound clips to not play. So, are there issues with Mighty fine and DBSM?
I love this mod and really don't want anything messing with it.
D40

ScreamingElectron 06-07-12 04:37 PM

Awesome, thank you for your work.

martin035 06-13-12 04:11 AM

Great Mod thanx

Captain73 07-21-12 01:24 AM

Great job!!!
Can command to change the form on the weather???

http://www.subsim.com/radioroom/pict...14988264&thumb

http://yahooeu.ru/uploads/posts/2011...1943-goda..jpg

http://www.facebook.com/photo.php?fb...count=1&ref=nf

Cybermat47 08-17-12 08:30 PM

D.EPP
 
Great, now i dont have to distract my 2nd in command just to use the UZO!:salute:

Cybermat47 08-17-12 09:08 PM

Alternating watches, Deck Gun
 
Any chance you could have alternating watches? for example, for eight hours the 2nd watch officer is up there, then the XO.
Also, it would be nice to see the guy in charge of the deck gun actually at the gun every once in a while!:salute:

Cybermat47 08-17-12 09:29 PM

Quote:

Originally Posted by Dignan (Post 1623862)
Does this change crew behavior while being attacked or depth charged? I was bothered to see nobody running around repairing things or even looking concerned (i.e. reading books) while we were getting depth charged.

On his second Operation Drumbeat patrol, Kapitanleutnant Reinhard Hardegan read his book to keep his men's spirits up whilst being depth-charged, until his 2nd WO said "Herr Kaleun, your book is upside down!"

:har:

hunterkiller310 10-30-12 09:53 PM

Hey all I need a little help....For some reason my crew does not not appear on deck when they are to be on watch duty. The crew appears when on the deck gun or flak gun and inside the sub but when I select them to watch duty on the watch officer shows up. Has anyone ever seen this? If so can you point me to the right direction? I believe they are getting stuck or something because when I surface the boat two of men are standing with thei arm out.

Dogfish40 10-31-12 08:27 AM

Quote:

Originally Posted by hunterkiller310 (Post 1954848)
Hey all I need a little help....For some reason my crew does not not appear on deck when they are to be on watch duty. The crew appears when on the deck gun or flak gun and inside the sub but when I select them to watch duty on the watch officer shows up. Has anyone ever seen this? If so can you point me to the right direction? I believe they are getting stuck or something because when I surface the boat two of men are standing with thei arm out.

I've had this happen on a number of occasions for various reasons. There are a couple of things you can check. (also, post your mod list if possible)
One, try and rearrange your mod loadout. When this happened to me, usually diving and surfacing again would take care of it, however, it sounds as if this is reoccuring. Unload and reload your mods. Place the "MFC mod" further up the list.
The fact that the crew members have their arms out like that is a hint as well. I would definitly reload those mods. one of the other mods you have is probably playing havoc with MFC.
If this continues after a game save reload, that should be the culprit. Post your list if reloading the mods doesn't work. There are several mods that conflict badly with MFC.
Post that list, it may help to look at it.:hmmm:
D40

hunterkiller310 11-03-12 06:15 PM

Here is my list sorry for late reply I moved MFC to the top it was still a no go

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS]

Mighty Fine Crew
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
Stormys DBSM SH5 v1.3 Basemod
Trevally Tutorials - All v0.2 (for TDW UI)
German U-Boat Crew Language Pack
NewUIs_TDC_7_1_0_ByTheDarkWraith
EQuaTool 01.01 by AvM - Large Style
NewUIs_TDC_7_1_0_Real_Navigation
Dynamic Environment SH5 Basemod (realistic version) V2.1

hunterkiller310 11-03-12 06:55 PM

NVM got it fixed had two MFC files loading at the same time

Slegnor 11-04-12 01:04 PM

This is great, thanks

Fish In The Water 11-08-12 09:41 PM

Just wanted to say thanks for all the hard work. Greatly appreciated! :)

lmy76128 11-15-12 09:12 AM

your image is great !!
 
Quote:

Originally Posted by Captain73 (Post 1912216)

i hope to see like this some day
bad weather = raincoat

Scümbagfuhrer 01-01-13 09:03 PM

Is it only me that can't download this?


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