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GM
Great mod +
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Any word from Heretic....???? Would love an update that fixes the CrashDive Script Issue. :salute: |
Many thanks! :yeah:
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http://www.subsim.com/radioroom/showthread.php?t=192938 |
Awesome! i've always wanted the crew to do... well something.
Thanks! |
Mighty Fine with DBSM
I just reread the "read me" file for this mod again and noticed that it says to be aware that any Das Boot sound mod may cause sound clips to not play. So, are there issues with Mighty fine and DBSM?
I love this mod and really don't want anything messing with it. D40 |
Awesome, thank you for your work.
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Great Mod thanx
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Great job!!!
Can command to change the form on the weather??? http://www.subsim.com/radioroom/pict...14988264&thumb http://yahooeu.ru/uploads/posts/2011...1943-goda..jpg http://www.facebook.com/photo.php?fb...count=1&ref=nf |
D.EPP
Great, now i dont have to distract my 2nd in command just to use the UZO!:salute:
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Alternating watches, Deck Gun
Any chance you could have alternating watches? for example, for eight hours the 2nd watch officer is up there, then the XO.
Also, it would be nice to see the guy in charge of the deck gun actually at the gun every once in a while!:salute: |
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:har: |
Hey all I need a little help....For some reason my crew does not not appear on deck when they are to be on watch duty. The crew appears when on the deck gun or flak gun and inside the sub but when I select them to watch duty on the watch officer shows up. Has anyone ever seen this? If so can you point me to the right direction? I believe they are getting stuck or something because when I surface the boat two of men are standing with thei arm out.
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One, try and rearrange your mod loadout. When this happened to me, usually diving and surfacing again would take care of it, however, it sounds as if this is reoccuring. Unload and reload your mods. Place the "MFC mod" further up the list. The fact that the crew members have their arms out like that is a hint as well. I would definitly reload those mods. one of the other mods you have is probably playing havoc with MFC. If this continues after a game save reload, that should be the culprit. Post your list if reloading the mods doesn't work. There are several mods that conflict badly with MFC. Post that list, it may help to look at it.:hmmm: D40 |
Here is my list sorry for late reply I moved MFC to the top it was still a no go
Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS] Mighty Fine Crew MCCD_1.04_MFCM_1.2.1_compatible No magic skills v1.5 MCCD compatible Stormys DBSM SH5 v1.3 Basemod Trevally Tutorials - All v0.2 (for TDW UI) German U-Boat Crew Language Pack NewUIs_TDC_7_1_0_ByTheDarkWraith EQuaTool 01.01 by AvM - Large Style NewUIs_TDC_7_1_0_Real_Navigation Dynamic Environment SH5 Basemod (realistic version) V2.1 |
NVM got it fixed had two MFC files loading at the same time
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This is great, thanks
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Just wanted to say thanks for all the hard work. Greatly appreciated! :)
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your image is great !!
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bad weather = raincoat |
Is it only me that can't download this?
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